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module Chelleport where

import Chelleport.AppShell (Action (AppAction, SysQuit), setupAppShell)
import Chelleport.Context (DrawContext (ctxRenderer, ctxWindow))
import Chelleport.Control (moveMouse, triggerMouseLeftClick)
import Chelleport.Draw (colorLightGray, colorWhite, renderText)
import Chelleport.KeySequence (Cell, KeyGrid, KeySequence, eventToKeycode, findMatchPosition, generateKeyCells, isValidKey, nextChars, toKeyChar)
import Control.Monad (forM_, unless, void)
import Data.IORef (modifyIORef', newIORef, readIORef)
import Data.List (isPrefixOf)
import qualified Data.Text as Text
import Foreign.C (CInt)
import SDL (($=))
import qualified SDL
import Unsafe.Coerce (unsafeCoerce)

data State = State
  { stateCells :: KeyGrid,
    stateKeySequence :: KeySequence
  }

data AppAction = FilterSequence SDL.Keycode | TriggerLeftClick | SetupGrid

open :: IO ()
open = setupAppShell initialState update eventToAction render

initialState :: DrawContext -> IO State
initialState _ctx = do
  let cells = generateKeyCells (rows, columns) hintKeys
  pure $ State {stateCells = cells, stateKeySequence = []}
  where
    rows = 16
    columns = 16
    hintKeys = "ABCDEFGHIJKLMNOPRSTUVWXYZ1234567890"

renderKeySequence :: DrawContext -> KeySequence -> Cell -> (CInt, CInt) -> IO ()
renderKeySequence ctx keySequence cell (px, py) = do
  let (matched, remaining) =
        if keySequence `isPrefixOf` cell
          then splitAt (length keySequence) cell
          else ("", cell)

  widthRef <- newIORef 0
  unless (null matched) $ do
    (textWidth, _h) <- renderText ctx (SDL.V2 px py) colorLightGray $ Text.pack matched
    modifyIORef' widthRef (const textWidth)

  unless (null remaining) $ do
    prevTextWidth <- readIORef widthRef
    let pos = px + prevTextWidth
    void $ renderText ctx (SDL.V2 pos py) colorWhite $ Text.pack remaining

render :: State -> DrawContext -> IO ()
render state ctx = do
  (SDL.V2 width height) <- SDL.get $ SDL.windowSize $ ctxWindow ctx
  let rows = stateCells state
  let wcell = width `div` unsafeCoerce (length $ head rows)
  let hcell = height `div` unsafeCoerce (length rows)

  SDL.rendererDrawColor (ctxRenderer ctx) $= SDL.V4 255 0 0 255
  SDL.drawLine (ctxRenderer ctx) (SDL.P $ SDL.V2 (width `div` 2) 0) (SDL.P $ SDL.V2 (width `div` 2) height)
  SDL.drawLine (ctxRenderer ctx) (SDL.P $ SDL.V2 0 (height `div` 2)) (SDL.P $ SDL.V2 width (height `div` 2))

  SDL.rendererDrawColor (ctxRenderer ctx) $= SDL.V4 100 0 0 200
  forM_ (zip [0 ..] rows) $ \(rowIndex, row) -> do
    let py = rowIndex * hcell
    SDL.drawLine (ctxRenderer ctx) (SDL.P $ SDL.V2 0 py) (SDL.P $ SDL.V2 width py)

    forM_ (zip [0 ..] row) $ \(colIndex, cell) -> do
      let px = colIndex * wcell
      SDL.drawLine (ctxRenderer ctx) (SDL.P $ SDL.V2 px 0) (SDL.P $ SDL.V2 px height)
      renderKeySequence ctx (stateKeySequence state) cell (px, py)

update :: State -> DrawContext -> AppAction -> IO State
update state _ctx SetupGrid = pure state
update state ctx TriggerLeftClick = state <$ triggerMouseLeftClick ctx
update state ctx (FilterSequence key) =
  case validChars >>= (\chars -> (,chars) <$> toKeyChar key) of
    Just (keyChar, validChars')
      | keyChar `elem` validChars' -> do
          (SDL.V2 width height) <- SDL.get $ SDL.windowSize $ ctxWindow ctx :: IO (SDL.V2 CInt)
          let newKeySequence = stateKeySequence state ++ [keyChar]
          let rows = stateCells state
          let wcell = width `div` unsafeCoerce (length $ head rows)
          let hcell = height `div` unsafeCoerce (length rows)
          case findMatchPosition newKeySequence rows of
            Just (row, col) -> do
              let x = wcell * unsafeCoerce col
              let y = hcell * unsafeCoerce row
              moveMouse x y
            Nothing -> pure ()
          pure state {stateKeySequence = newKeySequence}
    _ -> pure state
  where
    validChars = nextChars (stateKeySequence state) (stateCells state)

eventToAction :: State -> SDL.Event -> Maybe (Action AppAction)
eventToAction _state event =
  case SDL.eventPayload event of
    -- SDL.WindowShownEvent _ -> Just $ AppAction SetupGrid
    SDL.QuitEvent -> Just SysQuit
    SDL.KeyboardEvent ev
      | isKeyPressWith ev SDL.KeycodeQ -> Just SysQuit
      | isKeyPressWith ev SDL.KeycodeEscape -> Just SysQuit
      | isKeyPressWith ev SDL.KeycodeSpace -> Just $ AppAction TriggerLeftClick
      | isKeyPress ev && isValidKey (eventToKeycode ev) ->
          Just $ AppAction $ FilterSequence $ eventToKeycode ev
    _ -> Nothing

isKeyPress :: SDL.KeyboardEventData -> Bool
isKeyPress keyboardEvent =
  SDL.keyboardEventKeyMotion keyboardEvent == SDL.Pressed

isKeyPressWith :: SDL.KeyboardEventData -> SDL.Keycode -> Bool
isKeyPressWith keyboardEvent keyCode =
  isKeyPress keyboardEvent && SDL.keysymKeycode (SDL.keyboardEventKeysym keyboardEvent) == keyCode