module Chelleport where import Chelleport.AppShell (Action (AppAction, SysQuit), setupAppShell) import Chelleport.Context (DrawContext (ctxRenderer, ctxWindow)) import Chelleport.Control (moveMouse, triggerMouseLeftClick) import Chelleport.Draw (colorLightGray, colorWhite, renderText) import Chelleport.KeySequence (Cell, KeyGrid, KeySequence, eventToKeycode, findMatchPosition, generateKeyCells, isValidKey, nextChars, toKeyChar) import Control.Monad (forM_, unless, void) import Data.IORef (modifyIORef', newIORef, readIORef) import Data.List (isPrefixOf) import qualified Data.Text as Text import Foreign.C (CInt) import SDL (($=)) import qualified SDL import Unsafe.Coerce (unsafeCoerce) data State = State { stateCells :: KeyGrid, stateKeySequence :: KeySequence } data AppAction = FilterSequence SDL.Keycode | TriggerLeftClick | SetupGrid open :: IO () open = setupAppShell initialState update eventToAction render initialState :: DrawContext -> IO State initialState _ctx = do let cells = generateKeyCells (rows, columns) hintKeys pure $ State {stateCells = cells, stateKeySequence = []} where rows = 16 columns = 16 hintKeys = "ABCDEFGHIJKLMNOPRSTUVWXYZ1234567890" renderKeySequence :: DrawContext -> KeySequence -> Cell -> (CInt, CInt) -> IO () renderKeySequence ctx keySequence cell (px, py) = do let (matched, remaining) = if keySequence `isPrefixOf` cell then splitAt (length keySequence) cell else ("", cell) widthRef <- newIORef 0 unless (null matched) $ do (textWidth, _h) <- renderText ctx (SDL.V2 px py) colorLightGray $ Text.pack matched modifyIORef' widthRef (const textWidth) unless (null remaining) $ do prevTextWidth <- readIORef widthRef let pos = px + prevTextWidth void $ renderText ctx (SDL.V2 pos py) colorWhite $ Text.pack remaining render :: State -> DrawContext -> IO () render state ctx = do (SDL.V2 width height) <- SDL.get $ SDL.windowSize $ ctxWindow ctx let rows = stateCells state let wcell = width `div` unsafeCoerce (length $ head rows) let hcell = height `div` unsafeCoerce (length rows) SDL.rendererDrawColor (ctxRenderer ctx) $= SDL.V4 255 0 0 255 SDL.drawLine (ctxRenderer ctx) (SDL.P $ SDL.V2 (width `div` 2) 0) (SDL.P $ SDL.V2 (width `div` 2) height) SDL.drawLine (ctxRenderer ctx) (SDL.P $ SDL.V2 0 (height `div` 2)) (SDL.P $ SDL.V2 width (height `div` 2)) SDL.rendererDrawColor (ctxRenderer ctx) $= SDL.V4 100 0 0 200 forM_ (zip [0 ..] rows) $ \(rowIndex, row) -> do let py = rowIndex * hcell SDL.drawLine (ctxRenderer ctx) (SDL.P $ SDL.V2 0 py) (SDL.P $ SDL.V2 width py) forM_ (zip [0 ..] row) $ \(colIndex, cell) -> do let px = colIndex * wcell SDL.drawLine (ctxRenderer ctx) (SDL.P $ SDL.V2 px 0) (SDL.P $ SDL.V2 px height) renderKeySequence ctx (stateKeySequence state) cell (px, py) update :: State -> DrawContext -> AppAction -> IO State update state _ctx SetupGrid = pure state update state ctx TriggerLeftClick = state <$ triggerMouseLeftClick ctx update state ctx (FilterSequence key) = case validChars >>= (\chars -> (,chars) <$> toKeyChar key) of Just (keyChar, validChars') | keyChar `elem` validChars' -> do (SDL.V2 width height) <- SDL.get $ SDL.windowSize $ ctxWindow ctx :: IO (SDL.V2 CInt) let newKeySequence = stateKeySequence state ++ [keyChar] let rows = stateCells state let wcell = width `div` unsafeCoerce (length $ head rows) let hcell = height `div` unsafeCoerce (length rows) case findMatchPosition newKeySequence rows of Just (row, col) -> do let x = wcell * unsafeCoerce col let y = hcell * unsafeCoerce row moveMouse x y Nothing -> pure () pure state {stateKeySequence = newKeySequence} _ -> pure state where validChars = nextChars (stateKeySequence state) (stateCells state) eventToAction :: State -> SDL.Event -> Maybe (Action AppAction) eventToAction _state event = case SDL.eventPayload event of -- SDL.WindowShownEvent _ -> Just $ AppAction SetupGrid SDL.QuitEvent -> Just SysQuit SDL.KeyboardEvent ev | isKeyPressWith ev SDL.KeycodeQ -> Just SysQuit | isKeyPressWith ev SDL.KeycodeEscape -> Just SysQuit | isKeyPressWith ev SDL.KeycodeSpace -> Just $ AppAction TriggerLeftClick | isKeyPress ev && isValidKey (eventToKeycode ev) -> Just $ AppAction $ FilterSequence $ eventToKeycode ev _ -> Nothing isKeyPress :: SDL.KeyboardEventData -> Bool isKeyPress keyboardEvent = SDL.keyboardEventKeyMotion keyboardEvent == SDL.Pressed isKeyPressWith :: SDL.KeyboardEventData -> SDL.Keycode -> Bool isKeyPressWith keyboardEvent keyCode = isKeyPress keyboardEvent && SDL.keysymKeycode (SDL.keyboardEventKeysym keyboardEvent) == keyCode