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module Chelleport where
import Chelleport.AppShell (MonadAppShell (hideWindow, showWindow, shutdownApp), setupAppShell)
import Chelleport.Context (initializeContext)
import Chelleport.Control
( MonadControl (clickMouseButton, getMousePointerPosition, moveMousePointer, pressMouseButton, releaseMouseButton),
directionalIncrement,
eventToKeycode,
isKeyPressWith,
isKeyPressed,
isKeyReleaseWith,
withCtrl,
withShift,
)
import Chelleport.Draw (MonadDraw (windowPosition), cellSize)
import Chelleport.KeySequence (findMatchPosition, generateGrid, isKeycodeDigit, isValidKey, keycodeToInt, nextChars, toKeyChar)
import Chelleport.OCR (MonadOCR, getWordsOnScreen)
import Chelleport.Types
import Chelleport.Utils (cIntToInt, clamp, intToCInt, isEmpty, isNotEmpty, itemAt)
import qualified Chelleport.View
import Control.Monad (forM_)
import Control.Monad.IO.Class (MonadIO)
import Control.Monad.Reader (ReaderT (runReaderT))
import Data.Char (toLower)
import Data.List (isInfixOf)
import Data.Maybe (fromMaybe, isJust)
import qualified SDL
run :: IO ()
run = do
ctx <- initializeContext
runAppWithCtx ctx $
setupAppShell
ctx
initialState
update
eventHandler
Chelleport.View.render
where
runAppWithCtx :: (MonadIO m) => DrawContext -> AppM m x -> m x
runAppWithCtx ctx = (`runReaderT` ctx) . runAppM
initialState :: (Monad m) => m (State, Maybe AppAction)
initialState = do
let cells = fromMaybe (pure undefined) $ generateGrid 0 (rows, columns) hintKeys
pure (defaultAppState {stateGrid = cells}, Just $ SetMode defaultHintsMode)
where
rows = 9
columns = 16
hintKeys = ['A' .. 'Z']
eventHandler :: State -> SDL.Event -> Maybe AppAction
eventHandler state event =
case SDL.eventPayload event of
SDL.QuitEvent -> Just ShutdownApp
SDL.KeyboardEvent ev
-- Escape
| isKeyPressWith ev SDL.KeycodeEscape ->
Just ShutdownApp
-- minus / underscore
| isKeyPressWith ev SDL.KeycodeMinus || isKeyPressWith ev SDL.KeycodeUnderscore ->
if withShift ev
then Just $ ChainMouseClick RightClick
else Just $ TriggerMouseClick RightClick
-- 0-9
| isKeycodeDigit (eventToKeycode ev) ->
Just $ UpdateRepetition (fromMaybe 0 $ keycodeToInt $ eventToKeycode ev)
-- Enable search mode
| withCtrl ev && isKeyPressWith ev SDL.KeycodeS ->
Just $ SetMode defaultSearchMode
-- Enable hints mode
| withCtrl ev && isKeyPressWith ev SDL.KeycodeH ->
Just $ SetMode defaultHintsMode
-- Search increment next/prev
| withCtrl ev && isKeyPressWith ev SDL.KeycodeN -> Just $ IncrementHighlightIndex (stateRepetition state)
| withCtrl ev && isKeyPressWith ev SDL.KeycodeP -> Just $ IncrementHighlightIndex (-1 * stateRepetition state)
-- Space / Shift+Space
| isKeyPressWith ev SDL.KeycodeSpace ->
if withShift ev
then Just $ ChainMouseClick LeftClick
else Just $ TriggerMouseClick LeftClick
-- Tab / Backspace
| isKeyPressWith ev SDL.KeycodeTab || isKeyPressWith ev SDL.KeycodeBackspace ->
Just ResetKeys
-- Ctrl + V
| withCtrl ev && isKeyPressWith ev SDL.KeycodeV ->
Just MouseDragToggle
-- A-Z
| isKeyPressed ev && isValidKey (eventToKeycode ev) ->
Just $ HandleKeyInput $ eventToKeycode ev
-- Shift press
| isKeyPressWith ev SDL.KeycodeLShift || isKeyPressWith ev SDL.KeycodeRShift ->
Just $ UpdateShiftState True
-- Shift release
| isKeyReleaseWith ev SDL.KeycodeLShift || isKeyReleaseWith ev SDL.KeycodeRShift ->
Just $ UpdateShiftState False
_ -> Nothing
wordPosition :: (MonadDraw m) => OCRMatch -> m (Int, Int)
wordPosition (OCRMatch {matchStartX, matchStartY}) = do
(x, y) <- windowPosition
pure (cIntToInt $ x + matchStartX, cIntToInt $ y + matchStartY)
update :: (MonadAppShell m, MonadDraw m, MonadControl m, MonadOCR m) => State -> AppAction -> m (State, Maybe AppAction)
-- Set mode
update state (SetMode mode) = do
case mode of
ModeHints -> pure (state {stateMode = mode}, Nothing)
ModeSearch {} -> do
wordsOnScreen <- getWordsOnScreen
let updatedMode = mode {searchWords = wordsOnScreen, searchFilteredWords = wordsOnScreen}
pure (state {stateMode = updatedMode}, Nothing)
-- HINTS MODE: Act on key inputs
update state@(State {stateMode = ModeHints}) (HandleKeyInput key) = do
case (toKeyChar key, validChars) of
(Just keyChar, Just validChars')
| stateIsMatched state && keyChar `elem` ("HJKL" :: String) -> do
incr <- incrementValue
let action = IncrementMouseCursor $ directionalIncrement incr keyChar
pure (state, Just action)
| keyChar `elem` validChars' -> do
let newKeySequence = stateKeySequence state ++ [keyChar]
let matchPosition = findMatchPosition newKeySequence $ stateGrid state
let state' = state {stateKeySequence = newKeySequence, stateIsMatched = isJust matchPosition}
action <- maybe (pure Nothing) (fmap (Just . MoveMousePosition) . getPosition) matchPosition
pure (state', action)
_ -> pure (state, Nothing)
where
validChars = nextChars (stateKeySequence state) (stateGrid state)
getPosition (row, col) = do
(wcell, hcell) <- cellSize state
let x = (wcell `div` 2) + wcell * intToCInt col
let y = (hcell `div` 2) + hcell * intToCInt row
(winx, winy) <- windowPosition
pure (cIntToInt $ winx + x, cIntToInt $ winy + y)
incrementValue = do
(wcell, hcell) <- cellSize state
if stateIsShiftPressed state
then pure (wcell `div` 4, hcell `div` 4)
else pure (wcell `div` 16, hcell `div` 16)
-- SEARCH MODE: Act on key inputs
update state@(State {stateMode = ModeSearch {searchWords, searchInputText}}) (HandleKeyInput key) = do
case toKeyChar key of
Just keyChar -> do
let searchText = searchInputText ++ [toLower keyChar]
let matches = filterMatches searchText
let mode = stateMode state
let highlightedIndex = clamp (0, length matches - 1) (searchHighlightedIndex mode)
let updatedMode =
mode
{ searchInputText = searchText,
searchFilteredWords = matches,
searchHighlightedIndex = highlightedIndex
}
let highlightedWord = matches `itemAt` highlightedIndex
action <- maybe (pure Nothing) (fmap (Just . MoveMousePosition) . wordPosition) highlightedWord
pure (state {stateMode = updatedMode}, action)
_ -> do
pure (state, Nothing)
where
filterMatches text
| isEmpty text = searchWords
| otherwise = filter (isInfixOf text . map toLower . matchText) searchWords
-- Increment highlighted index for search mode
update state (IncrementHighlightIndex n) = do
case stateMode state of
ModeSearch {} -> do
let mode = stateMode state
let index = searchHighlightedIndex mode + n
let highlightedIndex =
if index < 0
then length (searchFilteredWords mode) - 1
else index `mod` length (searchFilteredWords mode)
let highlightedWord = searchFilteredWords mode `itemAt` highlightedIndex
action <- maybe (pure Nothing) (fmap (Just . MoveMousePosition) . wordPosition) highlightedWord
pure (state {stateRepetition = 1, stateMode = mode {searchHighlightedIndex = highlightedIndex}}, action)
_ -> pure (state, Nothing)
-- Move mouse incrementally
update state (IncrementMouseCursor (incX, incY)) = do
(curX, curY) <- getMousePointerPosition
let count = case stateRepetition state of 0 -> 1; n -> n
let pos = (cIntToInt curX + count * incX, cIntToInt curY + count * incY)
pure (state {stateRepetition = 1}, Just $ MoveMousePosition pos)
-- Move mouse to given position
update state (MoveMousePosition (x, y)) = do
moveMousePointer (intToCInt x) (intToCInt y)
pure (state, Nothing)
-- Reset entered key sequence and state
update state ResetKeys = do
pure (state {stateKeySequence = [], stateIsMatched = False, stateRepetition = 1}, Nothing)
-- Trigger click
update state (TriggerMouseClick btn) = do
hideWindow
let count = case stateRepetition state of 0 -> 1; n -> n
forM_ [1 .. count] $ \_ -> do
clickMouseButton btn
pure (state {stateRepetition = 1}, Just ShutdownApp)
-- Chain clicks
update state (ChainMouseClick btn) = do
hideWindow
let count = case stateRepetition state of 0 -> 1; n -> n
forM_ [1 .. count] $ \_ -> do
clickMouseButton btn
showWindow
pure (state {stateRepetition = 1}, Just ResetKeys)
-- Cleanup everything and exit
update state ShutdownApp = do
shutdownApp
pure (state, Nothing)
-- Mouse dragging
update state MouseDragToggle
| stateIsDragging state = pure (state {stateIsDragging = False}, Just MouseDragEnd)
| otherwise = do pure (state {stateIsDragging = True}, Just MouseDragStart)
-- Mouse button press
update state MouseDragStart = do
hideWindow
pressMouseButton
showWindow
pure (state {stateRepetition = 1}, Nothing)
-- Mouse button release
update state MouseDragEnd = do
hideWindow
releaseMouseButton
showWindow
pure (state {stateRepetition = 1}, Nothing)
-- Set repetition count
update state (UpdateRepetition count) = do
pure (state {stateRepetition = count}, Nothing)
-- Set/unset whether shift is pressed
update state (UpdateShiftState shift) =
pure (state {stateIsShiftPressed = shift}, Nothing)
|