module Chelleport where import Chelleport.AppShell (MonadAppShell (hideWindow, showWindow, shutdownApp), setupAppShell) import Chelleport.Context (initializeContext) import Chelleport.Control ( MonadControl (clickMouseButton, getMousePointerPosition, moveMousePointer, pressMouseButton, releaseMouseButton), directionalIncrement, eventToKeycode, isKeyPressWith, isKeyPressed, isKeyReleaseWith, withCtrl, withShift, ) import Chelleport.Draw (MonadDraw (windowPosition), cellSize) import Chelleport.KeySequence (findMatchPosition, generateGrid, isKeycodeDigit, isValidKey, keycodeToInt, nextChars, toKeyChar) import Chelleport.OCR (MonadOCR, getWordsOnScreen) import Chelleport.Types import Chelleport.Utils (cIntToInt, clamp, intToCInt, isEmpty, isNotEmpty, itemAt) import qualified Chelleport.View import Control.Monad (forM_) import Control.Monad.IO.Class (MonadIO) import Control.Monad.Reader (ReaderT (runReaderT)) import Data.Char (toLower) import Data.List (isInfixOf) import Data.Maybe (fromMaybe, isJust) import qualified SDL run :: IO () run = do ctx <- initializeContext runAppWithCtx ctx $ setupAppShell ctx initialState update eventHandler Chelleport.View.render where runAppWithCtx :: (MonadIO m) => DrawContext -> AppM m x -> m x runAppWithCtx ctx = (`runReaderT` ctx) . runAppM initialState :: (Monad m) => m (State, Maybe AppAction) initialState = do let cells = fromMaybe (pure undefined) $ generateGrid 0 (rows, columns) hintKeys pure (defaultAppState {stateGrid = cells}, Just $ SetMode defaultHintsMode) where rows = 9 columns = 16 hintKeys = ['A' .. 'Z'] eventHandler :: State -> SDL.Event -> Maybe AppAction eventHandler state event = case SDL.eventPayload event of SDL.QuitEvent -> Just ShutdownApp SDL.KeyboardEvent ev -- Escape | isKeyPressWith ev SDL.KeycodeEscape -> Just ShutdownApp -- minus / underscore | isKeyPressWith ev SDL.KeycodeMinus || isKeyPressWith ev SDL.KeycodeUnderscore -> if withShift ev then Just $ ChainMouseClick RightClick else Just $ TriggerMouseClick RightClick -- 0-9 | isKeycodeDigit (eventToKeycode ev) -> Just $ UpdateRepetition (fromMaybe 0 $ keycodeToInt $ eventToKeycode ev) -- Enable search mode | withCtrl ev && isKeyPressWith ev SDL.KeycodeS -> Just $ SetMode defaultSearchMode -- Enable hints mode | withCtrl ev && isKeyPressWith ev SDL.KeycodeH -> Just $ SetMode defaultHintsMode -- Search increment next/prev | withCtrl ev && isKeyPressWith ev SDL.KeycodeN -> Just $ IncrementHighlightIndex (stateRepetition state) | withCtrl ev && isKeyPressWith ev SDL.KeycodeP -> Just $ IncrementHighlightIndex (-1 * stateRepetition state) -- Space / Shift+Space | isKeyPressWith ev SDL.KeycodeSpace -> if withShift ev then Just $ ChainMouseClick LeftClick else Just $ TriggerMouseClick LeftClick -- Tab / Backspace | isKeyPressWith ev SDL.KeycodeTab || isKeyPressWith ev SDL.KeycodeBackspace -> Just ResetKeys -- Ctrl + V | withCtrl ev && isKeyPressWith ev SDL.KeycodeV -> Just MouseDragToggle -- A-Z | isKeyPressed ev && isValidKey (eventToKeycode ev) -> Just $ HandleKeyInput $ eventToKeycode ev -- Shift press | isKeyPressWith ev SDL.KeycodeLShift || isKeyPressWith ev SDL.KeycodeRShift -> Just $ UpdateShiftState True -- Shift release | isKeyReleaseWith ev SDL.KeycodeLShift || isKeyReleaseWith ev SDL.KeycodeRShift -> Just $ UpdateShiftState False _ -> Nothing wordPosition :: (MonadDraw m) => OCRMatch -> m (Int, Int) wordPosition (OCRMatch {matchStartX, matchStartY}) = do (x, y) <- windowPosition pure (cIntToInt $ x + matchStartX, cIntToInt $ y + matchStartY) update :: (MonadAppShell m, MonadDraw m, MonadControl m, MonadOCR m) => State -> AppAction -> m (State, Maybe AppAction) -- Set mode update state (SetMode mode) = do case mode of ModeHints -> pure (state {stateMode = mode}, Nothing) ModeSearch {} -> do wordsOnScreen <- getWordsOnScreen let updatedMode = mode {searchWords = wordsOnScreen, searchFilteredWords = wordsOnScreen} pure (state {stateMode = updatedMode}, Nothing) -- HINTS MODE: Act on key inputs update state@(State {stateMode = ModeHints}) (HandleKeyInput key) = do case (toKeyChar key, validChars) of (Just keyChar, Just validChars') | stateIsMatched state && keyChar `elem` ("HJKL" :: String) -> do incr <- incrementValue let action = IncrementMouseCursor $ directionalIncrement incr keyChar pure (state, Just action) | keyChar `elem` validChars' -> do let newKeySequence = stateKeySequence state ++ [keyChar] let matchPosition = findMatchPosition newKeySequence $ stateGrid state let state' = state {stateKeySequence = newKeySequence, stateIsMatched = isJust matchPosition} action <- maybe (pure Nothing) (fmap (Just . MoveMousePosition) . getPosition) matchPosition pure (state', action) _ -> pure (state, Nothing) where validChars = nextChars (stateKeySequence state) (stateGrid state) getPosition (row, col) = do (wcell, hcell) <- cellSize state let x = (wcell `div` 2) + wcell * intToCInt col let y = (hcell `div` 2) + hcell * intToCInt row (winx, winy) <- windowPosition pure (cIntToInt $ winx + x, cIntToInt $ winy + y) incrementValue = do (wcell, hcell) <- cellSize state if stateIsShiftPressed state then pure (wcell `div` 4, hcell `div` 4) else pure (wcell `div` 16, hcell `div` 16) -- SEARCH MODE: Act on key inputs update state@(State {stateMode = ModeSearch {searchWords, searchInputText}}) (HandleKeyInput key) = do case toKeyChar key of Just keyChar -> do let searchText = searchInputText ++ [toLower keyChar] let matches = filterMatches searchText let mode = stateMode state let highlightedIndex = clamp (0, length matches - 1) (searchHighlightedIndex mode) let updatedMode = mode { searchInputText = searchText, searchFilteredWords = matches, searchHighlightedIndex = highlightedIndex } let highlightedWord = matches `itemAt` highlightedIndex action <- maybe (pure Nothing) (fmap (Just . MoveMousePosition) . wordPosition) highlightedWord pure (state {stateMode = updatedMode}, action) _ -> do pure (state, Nothing) where filterMatches text | isEmpty text = searchWords | otherwise = filter (isInfixOf text . map toLower . matchText) searchWords -- Increment highlighted index for search mode update state (IncrementHighlightIndex n) = do case stateMode state of ModeSearch {} -> do let mode = stateMode state let index = searchHighlightedIndex mode + n let highlightedIndex = if index < 0 then length (searchFilteredWords mode) - 1 else index `mod` length (searchFilteredWords mode) let highlightedWord = searchFilteredWords mode `itemAt` highlightedIndex action <- maybe (pure Nothing) (fmap (Just . MoveMousePosition) . wordPosition) highlightedWord pure (state {stateRepetition = 1, stateMode = mode {searchHighlightedIndex = highlightedIndex}}, action) _ -> pure (state, Nothing) -- Move mouse incrementally update state (IncrementMouseCursor (incX, incY)) = do (curX, curY) <- getMousePointerPosition let count = case stateRepetition state of 0 -> 1; n -> n let pos = (cIntToInt curX + count * incX, cIntToInt curY + count * incY) pure (state {stateRepetition = 1}, Just $ MoveMousePosition pos) -- Move mouse to given position update state (MoveMousePosition (x, y)) = do moveMousePointer (intToCInt x) (intToCInt y) pure (state, Nothing) -- Reset entered key sequence and state update state ResetKeys = do pure (state {stateKeySequence = [], stateIsMatched = False, stateRepetition = 1}, Nothing) -- Trigger click update state (TriggerMouseClick btn) = do hideWindow let count = case stateRepetition state of 0 -> 1; n -> n forM_ [1 .. count] $ \_ -> do clickMouseButton btn pure (state {stateRepetition = 1}, Just ShutdownApp) -- Chain clicks update state (ChainMouseClick btn) = do hideWindow let count = case stateRepetition state of 0 -> 1; n -> n forM_ [1 .. count] $ \_ -> do clickMouseButton btn showWindow pure (state {stateRepetition = 1}, Just ResetKeys) -- Cleanup everything and exit update state ShutdownApp = do shutdownApp pure (state, Nothing) -- Mouse dragging update state MouseDragToggle | stateIsDragging state = pure (state {stateIsDragging = False}, Just MouseDragEnd) | otherwise = do pure (state {stateIsDragging = True}, Just MouseDragStart) -- Mouse button press update state MouseDragStart = do hideWindow pressMouseButton showWindow pure (state {stateRepetition = 1}, Nothing) -- Mouse button release update state MouseDragEnd = do hideWindow releaseMouseButton showWindow pure (state {stateRepetition = 1}, Nothing) -- Set repetition count update state (UpdateRepetition count) = do pure (state {stateRepetition = count}, Nothing) -- Set/unset whether shift is pressed update state (UpdateShiftState shift) = pure (state {stateIsShiftPressed = shift}, Nothing)