1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
|
module Specs.AppStateUpdateSpec where
import Chelleport (initialState, update)
import Chelleport.Types
import Mock
import qualified SDL
import Test.Hspec
test :: SpecWith ()
test = do
describe "#initialState" $ do
it "returns the initial state of the app" $ do
(initState, _) <- runWithMocks initialState
length (stateGrid initState) `shouldBe` 9
stateGrid initState `shouldSatisfy` all ((== 16) . length)
stateGrid initState `shouldSatisfy` all (all ((== 2) . length))
stateKeySequence initState `shouldBe` []
stateIsMatched initState `shouldBe` False
stateIsShiftPressed initState `shouldBe` False
describe "#update" $ do
let defaultState =
State
{ stateKeySequence = [],
stateIsShiftPressed = False,
stateIsMatched = False,
stateGrid = [["ABC", "DEF"], ["DJK", "JKL"]]
}
context "with action HandleKeyInput" $ do
context "when there are no matches" $ do
let currentState = defaultState {stateKeySequence = "D"}
context "when input key sequence has matching values in grid" $ do
it "does not update" $ do
((nextState, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeZ
action `shouldBe` Nothing
nextState `shouldBe` currentState
context "when input key sequence does not have matching values in grid" $ do
it "adds key to key sequence" $ do
((nextState, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeE
action `shouldBe` Nothing
nextState `shouldBe` currentState {stateKeySequence = "DE"}
context "when there is a matches" $ do
let currentState = defaultState {stateKeySequence = "DE"}
context "when input key sequence does not have matching values in grid" $ do
it "adds key to key sequence and enables isMatched" $ do
((nextState, _), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeF
nextState `shouldBe` currentState {stateKeySequence = "DEF", stateIsMatched = True}
it "continues with MoveMousePosition action" $ do
((_, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeF
action `shouldBe` Just (MoveMousePosition (0, 1))
context "with action TriggerLeftClick" $ do
let currentState = defaultState
it "hides window and triggers left click" $ do
(_, mock) <- runWithMocks $ update currentState TriggerLeftClick
calls mock `shouldContain` [CallHideWindow, CallPressMouseButton LeftClick]
it "continues with action ShutdownApp without updating state" $ do
((nextState, action), _) <- runWithMocks $ update currentState TriggerLeftClick
action `shouldBe` Just ShutdownApp
nextState `shouldBe` currentState
context "with action ChainLeftClick" $ do
let currentState = defaultState
it "hides window, triggers left click and shows the window again" $ do
(_, mock) <- runWithMocks $ update currentState ChainLeftClick
calls mock `shouldBe` [CallHideWindow, CallPressMouseButton LeftClick, CallShowWindow]
it "continues with action ResetKeys without updating state" $ do
((nextState, action), _) <- runWithMocks $ update currentState ChainLeftClick
action `shouldBe` Just ResetKeys
nextState `shouldBe` currentState
context "with action MoveMousePosition" $ do
let currentState = defaultState
-- TODO: Test with inline mocked values
it "moves mouse pointer to center of cell of given coordinates" $ do
(_, mock) <- runWithMocks $ update currentState $ MoveMousePosition (0, 0)
-- handleMocks
-- [ CallPressMouseButton LeftClick `returns` (1, 2),
-- CallHideWindow `returns` ()
-- ]
mock `shouldHaveCalled` CallMoveMousePosition 25 25
it "does not continue or update state" $ do
(result, _) <- runWithMocks $ update currentState $ MoveMousePosition (0, 0)
result `shouldBe` (currentState, Nothing)
context "with action ResetKeys" $ do
let currentState = defaultState
it "resets state without any action" $ do
((nextState, action), _) <- runWithMocks $ update currentState ResetKeys
action `shouldBe` Nothing
nextState `shouldBe` currentState {stateKeySequence = [], stateIsMatched = False}
context "with action IncrementMouseCursor" $ do
let currentState = defaultState
-- TODO: Test with inline mocked values
it "increments mouse position relative to current position" $ do
(_, mock) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -20)
mock `shouldHaveCalled` CallMoveMousePosition 52 22
it "does not continue or update state" $ do
(result, _) <- runWithMocks $ update currentState $ IncrementMouseCursor (0, 0)
result `shouldBe` (currentState, Nothing)
context "with action ShutdownApp" $ do
let currentState = defaultState
it "shuts down app" $ do
(_, mock) <- runWithMocks $ update currentState ShutdownApp
mock `shouldHaveCalled` CallShutdownApp
it "does not continue or update state" $ do
(result, _) <- runWithMocks $ update currentState ShutdownApp
result `shouldBe` (currentState, Nothing)
context "with action UpdateShiftState" $ do
let currentState = defaultState
it "updates shift state without any action" $ do
((nextState, action), _) <- runWithMocks $ update currentState $ UpdateShiftState True
action `shouldBe` Nothing
nextState `shouldBe` currentState {stateIsShiftPressed = True}
|