module Specs.AppStateUpdateSpec where import Chelleport (initialState, update) import Chelleport.Types import Mock import qualified SDL import Test.Hspec test :: SpecWith () test = do describe "#initialState" $ do it "returns the initial state of the app" $ do (initState, _) <- runWithMocks initialState length (stateGrid initState) `shouldBe` 9 stateGrid initState `shouldSatisfy` all ((== 16) . length) stateGrid initState `shouldSatisfy` all (all ((== 2) . length)) stateKeySequence initState `shouldBe` [] stateIsMatched initState `shouldBe` False stateIsShiftPressed initState `shouldBe` False describe "#update" $ do let defaultState = State { stateKeySequence = [], stateIsShiftPressed = False, stateIsMatched = False, stateGrid = [["ABC", "DEF"], ["DJK", "JKL"]] } context "with action HandleKeyInput" $ do context "when there are no matches" $ do let currentState = defaultState {stateKeySequence = "D"} context "when input key sequence has matching values in grid" $ do it "does not update" $ do ((nextState, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeZ action `shouldBe` Nothing nextState `shouldBe` currentState context "when input key sequence does not have matching values in grid" $ do it "adds key to key sequence" $ do ((nextState, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeE action `shouldBe` Nothing nextState `shouldBe` currentState {stateKeySequence = "DE"} context "when there is a matches" $ do let currentState = defaultState {stateKeySequence = "DE"} context "when input key sequence does not have matching values in grid" $ do it "adds key to key sequence and enables isMatched" $ do ((nextState, _), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeF nextState `shouldBe` currentState {stateKeySequence = "DEF", stateIsMatched = True} it "continues with MoveMousePosition action" $ do ((_, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeF action `shouldBe` Just (MoveMousePosition (0, 1)) context "with action TriggerLeftClick" $ do let currentState = defaultState it "hides window and triggers left click" $ do (_, mock) <- runWithMocks $ update currentState TriggerLeftClick calls mock `shouldContain` [CallHideWindow, CallPressMouseButton LeftClick] it "continues with action ShutdownApp without updating state" $ do ((nextState, action), _) <- runWithMocks $ update currentState TriggerLeftClick action `shouldBe` Just ShutdownApp nextState `shouldBe` currentState context "with action ChainLeftClick" $ do let currentState = defaultState it "hides window, triggers left click and shows the window again" $ do (_, mock) <- runWithMocks $ update currentState ChainLeftClick calls mock `shouldBe` [CallHideWindow, CallPressMouseButton LeftClick, CallShowWindow] it "continues with action ResetKeys without updating state" $ do ((nextState, action), _) <- runWithMocks $ update currentState ChainLeftClick action `shouldBe` Just ResetKeys nextState `shouldBe` currentState context "with action MoveMousePosition" $ do let currentState = defaultState -- TODO: Test with inline mocked values it "moves mouse pointer to center of cell of given coordinates" $ do (_, mock) <- runWithMocks $ update currentState $ MoveMousePosition (0, 0) -- handleMocks -- [ CallPressMouseButton LeftClick `returns` (1, 2), -- CallHideWindow `returns` () -- ] mock `shouldHaveCalled` CallMoveMousePosition 25 25 it "does not continue or update state" $ do (result, _) <- runWithMocks $ update currentState $ MoveMousePosition (0, 0) result `shouldBe` (currentState, Nothing) context "with action ResetKeys" $ do let currentState = defaultState it "resets state without any action" $ do ((nextState, action), _) <- runWithMocks $ update currentState ResetKeys action `shouldBe` Nothing nextState `shouldBe` currentState {stateKeySequence = [], stateIsMatched = False} context "with action IncrementMouseCursor" $ do let currentState = defaultState -- TODO: Test with inline mocked values it "increments mouse position relative to current position" $ do (_, mock) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -20) mock `shouldHaveCalled` CallMoveMousePosition 52 22 it "does not continue or update state" $ do (result, _) <- runWithMocks $ update currentState $ IncrementMouseCursor (0, 0) result `shouldBe` (currentState, Nothing) context "with action ShutdownApp" $ do let currentState = defaultState it "shuts down app" $ do (_, mock) <- runWithMocks $ update currentState ShutdownApp mock `shouldHaveCalled` CallShutdownApp it "does not continue or update state" $ do (result, _) <- runWithMocks $ update currentState ShutdownApp result `shouldBe` (currentState, Nothing) context "with action UpdateShiftState" $ do let currentState = defaultState it "updates shift state without any action" $ do ((nextState, action), _) <- runWithMocks $ update currentState $ UpdateShiftState True action `shouldBe` Nothing nextState `shouldBe` currentState {stateIsShiftPressed = True}