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#include <QtCore>
#include <cstdlib>
#include <cstring>
#include <lua.hpp>
#include <qvariant.h>
extern "C" {
#include <luv/luv.h>
}
#include "AsyncEventLoop.hpp"
#include "LuaRuntime.hpp"
#include "LuaRuntimeApi.hpp"
LuaRuntime::LuaRuntime() {
state = luaL_newstate();
luaL_openlibs(state);
init_builtins_package_path();
init_web_api();
}
void LuaRuntime::start_event_loop() {
if (event_loop != nullptr)
stop_event_loop();
// Init event loop
event_loop = new AsyncEventLoop();
// Load `uv` (luv)
luv_set_loop(state, event_loop->get_uv_loop());
luaopen_luv(state);
lua_setglobal(state, uv_global_name);
}
void LuaRuntime::stop_event_loop() {
if (event_loop != nullptr) {
delete event_loop;
event_loop = nullptr;
}
// Clear the uv global
lua_pushnil(state);
lua_setglobal(state, uv_global_name);
lua_gc(state, LUA_GCCOLLECT, 0);
}
void LuaRuntime::init_web_api() {
luaL_newlib(state, internals_api);
lua_setglobal(state, internals_global_name);
preserve_top(state, {
lua_getglobal(state, "require");
lua_pushstring(state, "null-browser.api");
if (lua_pcall(state, 1, 0, 0) != LUA_OK) {
qCritical() << "Unable to load browser api" << lua_tostring(state, -1);
}
});
}
void LuaRuntime::init_builtins_package_path() {
auto builtins_lua_path = QString(PROJECT_LUA_PATH);
append_package_path(builtins_lua_path);
}
void LuaRuntime::evaluate(const QString &code) {
queue_task([this, code]() {
preserve_top(state, {
if (luaL_dostring(state, code.toStdString().c_str()) != LUA_OK) {
const char *value = lua_tostring(state, -1);
qDebug() << "Lua Error: " << value;
emit evaluation_failed(value);
} else {
const QVariant value = get_lua_value(state, -1);
emit evaluation_completed(value);
}
})
});
}
void LuaRuntime::append_package_path(const QString &path) {
preserve_top(state, {
lua_getglobal(state, "package");
lua_getfield(state, -1, "path");
auto pkg_path = QString(lua_tostring(state, -1)) + ";" + path;
lua_pop(state, 1);
lua_pushstring(state, pkg_path.toStdString().c_str());
lua_setfield(state, -2, "path");
});
}
void LuaRuntime::load_file_sync(const QString &path) {
preserve_top(state, {
if (luaL_dofile(state, path.toStdString().c_str()) != LUA_OK) {
qDebug() << "Load file error:" << lua_tostring(state, -1);
}
});
}
LuaRuntime::~LuaRuntime() {
stop_event_loop();
lua_close(state);
state = nullptr;
}
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