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#include <avr/io.h>
#include <stdint.h>
#include "button.h"
#include "mode.h"
void button_tick() { apply_button_state(check_button_state()); }
bool is_button_active = false;
uint16_t button_tick_count = 0;
uint16_t button_inactive_for_ticks = 0;
enum ButtonState check_button_state() {
// Disable button for some time
if (button_inactive_for_ticks > 0) {
button_inactive_for_ticks--;
return ButtonIdle;
}
bool was_active = is_button_active;
bool in_debounce_period =
button_tick_count > 0 && button_tick_count < DEBOUNCE_TICK_COUNT;
// Ignore readings from debounce period
if (!is_button_active || !in_debounce_period) {
DDRA &= ~(1 << PA0);
PORTA &= ~(1 << PA0);
is_button_active = (PINA & (1 << PA0)) == 0;
}
if (is_button_active) {
button_tick_count++;
if (button_tick_count >= LONG_PRESS_TICK_COUNT) {
button_tick_count = 0;
is_button_active = false;
button_inactive_for_ticks = BUTTON_INACTIVE_TICK_COUNT;
return ButtonLongPressed;
}
return ButtonActive;
} else {
if (button_tick_count >= DEBOUNCE_TICK_COUNT) {
button_tick_count = 0;
button_inactive_for_ticks = BUTTON_INACTIVE_TICK_COUNT;
return ButtonPressed;
}
if (!was_active)
button_tick_count = 0;
}
return ButtonIdle;
}
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