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-rw-r--r--sketches/04/polka.frag35
1 files changed, 15 insertions, 20 deletions
diff --git a/sketches/04/polka.frag b/sketches/04/polka.frag
index 1a93292..97baa9c 100644
--- a/sketches/04/polka.frag
+++ b/sketches/04/polka.frag
@@ -2,35 +2,30 @@ varying vec4 v_position;
uniform vec2 u_resolution;
uniform float u_time;
-#define MAX_ITERATIONS 100
#define DOTS 32.
+const float segment = 2.0 / (DOTS + 1.);
+
void main() {
float time = u_time * 2.;
float ratio = u_resolution.x / u_resolution.y;
- vec2 pos = v_position.xy/vec2(1.0, ratio);
-
- gl_FragColor = vec4(0., 0., 0., 1.);
+ vec2 pos = (v_position.xy - 1.0)/vec2(1.0, ratio);
- float segment = 2.0 / (DOTS + 1.);
+ vec2 cell_pos = abs(floor(pos / segment)) - 0.5;
+ int alt = int(mod(cell_pos.x + cell_pos.y, 2.));
- for (float i = 0.; i < DOTS; i++) {
- for (float j = 0.; j < DOTS; j++) {
- int alt = int(mod(i + j, 2.));
- vec2 step = vec2(segment * (i + 1.0), segment * (j + 1.0));
- float radius = (sin(time - length(pos)) + 1.)*0.02;
- if (alt == 0) {
- radius = (0.04 - radius);
- }
+ float radius = (sin(time - length(pos + 0.5)) + 1.)*0.02;
+ if (alt == 0) {
+ radius = (0.04 - radius);
+ }
- if (length(pos - 1. + step) < radius) {
- if (alt == 0) {
- gl_FragColor = vec4(.17, .24, .31, 1.);
- } else {
- gl_FragColor = vec4(0.75, 0.22, 0.17, 1.);
- }
- }
+ gl_FragColor = vec4(0., 0., 0., 1.);
+ if (length(pos - 0.0 + cell_pos*segment) < radius) {
+ if (alt == 0) {
+ gl_FragColor = vec4(.17, .24, .31, 1.);
+ } else {
+ gl_FragColor = vec4(0.75, 0.22, 0.17, 1.);
}
}
}