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module Chelleport.Control where
import Chelleport.Types
import Control.Concurrent (threadDelay)
import Foreign.C (CInt)
import qualified Graphics.X11 as X11
import qualified Graphics.X11.XTest as X11
import qualified SDL
triggerMouseLeftClick :: DrawContext -> IO ()
triggerMouseLeftClick (DrawContext {ctxX11Display = display}) = do
threadDelay 30_000 -- Wrap with delay to prevent async window close issues. TODO: Remove maybe?
X11.fakeButtonPress display X11.button1
X11.sync display False
threadDelay 30_000
moveMouse :: DrawContext -> CInt -> CInt -> IO ()
moveMouse _ x y = do
SDL.warpMouse SDL.WarpGlobal (SDL.P $ SDL.V2 x y)
currentMousePosition :: DrawContext -> IO (SDL.V2 CInt)
currentMousePosition _ctx = do
(SDL.P p) <- SDL.getAbsoluteMouseLocation
pure p
isKeyPress :: SDL.KeyboardEventData -> Bool
isKeyPress = (== SDL.Pressed) . SDL.keyboardEventKeyMotion
isKeyRelease :: SDL.KeyboardEventData -> Bool
isKeyRelease = (== SDL.Released) . SDL.keyboardEventKeyMotion
eventToKeycode :: SDL.KeyboardEventData -> SDL.Keycode
eventToKeycode = SDL.keysymKeycode . SDL.keyboardEventKeysym
isKeyPressWith :: SDL.KeyboardEventData -> SDL.Keycode -> Bool
isKeyPressWith keyboardEvent keyCode =
isKeyPress keyboardEvent && eventToKeycode keyboardEvent == keyCode
isKeyReleaseWith :: SDL.KeyboardEventData -> SDL.Keycode -> Bool
isKeyReleaseWith keyboardEvent keyCode =
isKeyRelease keyboardEvent && eventToKeycode keyboardEvent == keyCode
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