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module Chelleport.AppState (initialState, update) where
import Chelleport.AppShell (MonadAppShell (hideWindow, showWindow, shutdownApp), Update)
import Chelleport.Control (MonadControl (..), directionalIncrement, hjklDirection)
import Chelleport.Draw (MonadDraw (windowPosition, windowSize), pointerPositionIncrement, screenPositionFromCellPosition, wordPosition)
import Chelleport.KeySequence (findMatchPosition, generateGrid, nextChars, toKeyChar)
import Chelleport.OCR (MonadOCR (captureScreenshot), getWordsInImage)
import Chelleport.Types
import Chelleport.Utils (cIntToInt, clamp, intToCInt, isEmpty, itemAt)
import Control.Monad (replicateM_)
import Data.Char (toLower)
import Data.Default (Default (def))
import Data.Maybe (isJust)
import qualified Text.Fuzzy as Fuzzy
initialState :: (Monad m) => Configuration -> m (State, Maybe AppAction)
initialState config = do
let action = Just $ SetMode $ configMode config
pure (def {stateGridRows = rows, stateGridCols = columns}, action)
where
rows = 9
columns = 16
update :: (MonadAppShell m, MonadDraw m, MonadControl m, MonadOCR m) => Update m State AppAction
-- Chain clicks
update _ state (ChainMouseClick btn) = do
hideWindow
replicateM_ (stateRepetition state) $ clickMouseButton btn
showWindow
pure (state {stateRepetition = 1}, Just ResetKeys)
-- HINTS MODE: Act on key inputs
update _ state@(State {stateMode = ModeHints hintsData}) (HandleKeyInput keycode) = do
case (toKeyChar keycode, validNextKeys) of
(Just keyChar, Just validChars')
| stateIsMatched hintsData && keyChar `elem` ("HJKL" :: String) -> do
pure (state, Just $ MoveMouseInDirection $ hjklDirection keyChar)
| keyChar `elem` validChars' -> do
let newKeySequence = stateKeySequence hintsData ++ [keyChar]
let matchPosition = findMatchPosition newKeySequence $ stateGrid hintsData
let updatedHintsData = hintsData {stateKeySequence = newKeySequence, stateIsMatched = isJust matchPosition}
action <- traverse (fmap MoveMousePosition . screenPositionFromCellPosition state) matchPosition
pure (state {stateMode = ModeHints updatedHintsData}, action)
_ -> pure (state, Nothing)
where
validNextKeys = nextChars (stateKeySequence hintsData) (stateGrid hintsData)
-- SEARCH MODE: Act on key inputs
update _ state@(State {stateMode = ModeSearch (ModeSearchData {searchWords, searchInputText})}) (HandleKeyInput keycode) = do
case toKeyChar keycode of
Just keyChar -> do
let searchText = searchInputText ++ [toLower keyChar]
let matches = filterMatches searchText
let highlightedIndex = clamp (0, length matches - 1) (searchHighlightedIndex $ modeSearchData mode)
let updatedMode =
(modeSearchData mode)
{ searchInputText = searchText,
searchFilteredWords = matches,
searchHighlightedIndex = highlightedIndex
}
let highlightedWord = matches `itemAt` highlightedIndex
action <- traverse (fmap MoveMousePosition . wordPosition) highlightedWord
pure (state {stateMode = ModeSearch updatedMode}, action)
_ -> do
pure (state, Nothing)
where
mode = stateMode state
filterMatches text
| isEmpty text = searchWords
| otherwise = Fuzzy.original <$> Fuzzy.filter text searchWords "" "" matchText False
-- Increment highlighted index for search mode
update _ state (IncrementHighlightIndex n) = do
case stateMode state of
ModeSearch {} -> do
action <- traverse (fmap MoveMousePosition . wordPosition) highlightedWord
pure (state {stateRepetition = 1, stateMode = ModeSearch $ searchData {searchHighlightedIndex = highlightedIndexClamped}}, action)
where
highlightedWord = searchFilteredWords searchData `itemAt` highlightedIndexClamped
highlightedIndex = searchHighlightedIndex searchData + n
highlightedIndexClamped =
if highlightedIndex < 0
then length (searchFilteredWords searchData) - 1
else highlightedIndex `mod` length (searchFilteredWords searchData)
searchData = modeSearchData $ stateMode state
_ -> pure (state, Nothing)
-- Move mouse incrementally
update _ state (IncrementMouseCursor (incX, incY)) = do
(curX, curY) <- getMousePointerPosition
let count = stateRepetition state
let pos = (cIntToInt curX + count * incX, cIntToInt curY + count * incY)
pure (state {stateRepetition = 1}, Just $ MoveMousePosition pos)
-- Mouse button release
update _ state MouseDragEnd = do
hideWindow
releaseMouseButton
showWindow
pure (state {stateRepetition = 1}, Nothing)
-- Mouse button press
update _ state MouseDragStart = do
hideWindow
pressMouseButton
showWindow
pure (state {stateRepetition = 1}, Nothing)
-- Mouse dragging
update _ state MouseDragToggle
| stateIsDragging state = pure (state {stateIsDragging = False}, Just MouseDragEnd)
| otherwise = do pure (state {stateIsDragging = True}, Just MouseDragStart)
-- Apply movement in given direction
update _ state (MoveMouseInDirection direction) = do
incr <- pointerPositionIncrement state
pure (state, Just $ IncrementMouseCursor $ directionalIncrement incr direction)
-- Move mouse to given position
update _ state (MoveMousePosition (x, y)) = do
moveMousePointer (intToCInt x) (intToCInt y)
pure (state, Nothing)
-- Reset entered key sequence and state
update _ state ResetKeys = do
let nextState =
state
{ stateRepetition = 1,
stateMode = resetMode (stateMode state)
}
pure (nextState, Nothing)
where
resetMode (ModeHints hintsData) = ModeHints $ hintsData {stateKeySequence = [], stateIsMatched = False}
resetMode (ModeSearch searchData@(ModeSearchData {searchWords})) =
ModeSearch $ searchData {searchWords = searchWords, searchFilteredWords = searchWords}
-- Initialize current mode
update flush state InitializeMode =
case stateMode state of
ModeHints hintsData -> do
let cells = either error id $ generateGrid 0 (stateGridRows state, stateGridCols state) ['A' .. 'Z']
let updateHintsData = hintsData {stateGrid = cells}
pure (state {stateMode = ModeHints updateHintsData, stateIsModeInitialized = True}, Nothing)
ModeSearch searchData -> do
position <- windowPosition
size <- windowSize
hideWindow
screenshot <- captureScreenshot position size
showWindow
flush
matches <- getWordsInImage screenshot
let updatedSearchData = searchData {searchWords = matches, searchFilteredWords = matches}
pure (state {stateMode = ModeSearch updatedSearchData, stateIsModeInitialized = True}, Nothing)
-- Set mode
update _ state (SetMode mode) = do
pure (state {stateMode = mode, stateIsModeInitialized = False}, Just InitializeMode)
-- Cleanup everything and exit
update _ state ShutdownApp = do
shutdownApp
pure (state, Nothing)
-- Trigger click
update _ state (TriggerMouseClick btn) = do
hideWindow
replicateM_ (stateRepetition state) $ clickMouseButton btn
pure (state {stateRepetition = 1}, Just ShutdownApp)
-- Set repetition count
update _ state (UpdateRepetition count) = do
pure (state {stateRepetition = max 1 count}, Nothing)
-- Set/unset whether shift is pressed
update _ state (UpdateShiftState shiftPressed) =
pure (state {stateIsShiftPressed = shiftPressed}, Nothing)
|