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module Chelleport where
import Chelleport.AppShell (MonadAppShell (hideWindow, showWindow, shutdownApp), setupAppShell)
import Chelleport.Context (initializeContext)
import Chelleport.Control
( MonadControl (clickMouseButton, getMousePointerPosition, moveMousePointer, pressMouseButton, releaseMouseButton),
anyAlphanumeric,
anyDigit,
checkKey,
ctrl,
directionalIncrement,
eventToKeycode,
key,
pressed,
released,
shift,
)
import Chelleport.Draw (MonadDraw (windowPosition, windowSize), cellSize)
import Chelleport.KeySequence (findMatchPosition, generateGrid, keycodeToInt, nextChars, toKeyChar)
import Chelleport.OCR (MonadOCR (captureScreenshot), getWordsInImage)
import Chelleport.Types
import Chelleport.Utils (cIntToInt, clamp, intToCInt, isEmpty, itemAt, (<||>))
import qualified Chelleport.View
import Control.Monad (forM_)
import Control.Monad.IO.Class (MonadIO)
import Control.Monad.Reader (ReaderT (runReaderT))
import Data.Char (toLower)
import Data.List (isInfixOf)
import Data.Maybe (fromMaybe, isJust)
import qualified SDL
run :: IO ()
run = do
ctx <- initializeContext
runAppWithCtx ctx $
setupAppShell
ctx
initialState
update
eventHandler
Chelleport.View.render
where
runAppWithCtx :: (MonadIO m) => DrawContext -> AppM m x -> m x
runAppWithCtx ctx = (`runReaderT` ctx) . runAppM
initialState :: (Monad m) => m (State, Maybe AppAction)
initialState = do
let cells = fromMaybe (pure undefined) $ generateGrid 0 (rows, columns) hintKeys
pure (defaultAppState {stateGrid = cells}, Just $ SetMode defaultHintsMode)
where
rows = 9
columns = 16
hintKeys = ['A' .. 'Z']
eventHandler :: State -> SDL.Event -> Maybe AppAction
eventHandler state event =
case SDL.eventPayload event of
SDL.QuitEvent -> Just ShutdownApp
SDL.KeyboardEvent ev
-- Esc: Quit
| checkKey [key SDL.KeycodeEscape, pressed] ev -> Just ShutdownApp
-- <C-s>: Enable search mode
| checkKey [ctrl, key SDL.KeycodeS, pressed] ev -> Just $ SetMode defaultSearchMode
-- <C-h>: Enable hints mode
| checkKey [ctrl, key SDL.KeycodeH, pressed] ev -> Just $ SetMode defaultHintsMode
-- <C-n>, <C-p>: Search increment next/prev
| checkKey [ctrl, key SDL.KeycodeN, pressed] ev -> Just $ IncrementHighlightIndex (stateRepetition state)
| checkKey [ctrl, key SDL.KeycodeP, pressed] ev -> Just $ IncrementHighlightIndex (-1 * stateRepetition state)
-- Space / Shift+Space : Left click/chain left click
| checkKey [key SDL.KeycodeSpace, pressed] ev ->
if shift ev
then Just $ ChainMouseClick LeftClick
else Just $ TriggerMouseClick LeftClick
-- Backspace: Reset keys
| checkKey [key SDL.KeycodeBackspace, pressed] ev -> Just ResetKeys
-- <C-v>: Toggle mouse dragging
| checkKey [ctrl, key SDL.KeycodeV, pressed] ev -> Just MouseDragToggle
-- minus / underscore: Right click/chain right click
| checkKey [key SDL.KeycodeMinus <||> key SDL.KeycodeUnderscore, pressed] ev ->
if shift ev
then Just $ ChainMouseClick RightClick
else Just $ TriggerMouseClick RightClick
-- 0-9: Repetition digit
| checkKey [anyDigit, pressed] ev ->
Just $ UpdateRepetition (fromMaybe 0 $ keycodeToInt $ eventToKeycode ev)
-- A-Z
| checkKey [anyAlphanumeric, pressed] ev -> Just $ HandleKeyInput $ eventToKeycode ev
-- Shift press/release: Toggle shift mode
| checkKey [pressed, key SDL.KeycodeRShift <||> key SDL.KeycodeLShift] ev -> Just $ UpdateShiftState True
| checkKey [released, key SDL.KeycodeRShift <||> key SDL.KeycodeLShift] ev -> Just $ UpdateShiftState False
_ -> Nothing
wordPosition :: (MonadDraw m) => OCRMatch -> m (Int, Int)
wordPosition (OCRMatch {matchStartX, matchStartY}) = do
(x, y) <- windowPosition
pure (cIntToInt $ x + matchStartX, cIntToInt $ y + matchStartY)
update :: (MonadAppShell m, MonadDraw m, MonadControl m, MonadOCR m) => State -> AppAction -> m (State, Maybe AppAction)
-- Set mode
update state (SetMode mode) = do
case mode of
ModeHints -> pure (state {stateMode = mode}, Nothing)
ModeSearch {} -> do
pos <- windowPosition
size <- windowSize
screenshot <- hideWindow >> captureScreenshot pos size <* showWindow
wordsOnScreen <- getWordsInImage screenshot
let updatedMode = mode {searchWords = wordsOnScreen, searchFilteredWords = wordsOnScreen}
pure (state {stateMode = updatedMode}, Nothing)
-- HINTS MODE: Act on key inputs
update state@(State {stateMode = ModeHints}) (HandleKeyInput keycode) = do
case (toKeyChar keycode, validChars) of
(Just keyChar, Just validChars')
| stateIsMatched state && keyChar `elem` ("HJKL" :: String) -> do
incr <- incrementValue
let action = IncrementMouseCursor $ directionalIncrement incr keyChar
pure (state, Just action)
| keyChar `elem` validChars' -> do
let newKeySequence = stateKeySequence state ++ [keyChar]
let matchPosition = findMatchPosition newKeySequence $ stateGrid state
let state' = state {stateKeySequence = newKeySequence, stateIsMatched = isJust matchPosition}
action <- maybe (pure Nothing) (fmap (Just . MoveMousePosition) . getPosition) matchPosition
pure (state', action)
_ -> pure (state, Nothing)
where
validChars = nextChars (stateKeySequence state) (stateGrid state)
getPosition (row, col) = do
(wcell, hcell) <- cellSize state
let x = (wcell `div` 2) + wcell * intToCInt col
let y = (hcell `div` 2) + hcell * intToCInt row
(winx, winy) <- windowPosition
pure (cIntToInt $ winx + x, cIntToInt $ winy + y)
incrementValue = do
(wcell, hcell) <- cellSize state
if stateIsShiftPressed state
then pure (wcell `div` 4, hcell `div` 4)
else pure (wcell `div` 16, hcell `div` 16)
-- SEARCH MODE: Act on key inputs
update state@(State {stateMode = ModeSearch {searchWords, searchInputText}}) (HandleKeyInput keycode) = do
case toKeyChar keycode of
Just keyChar -> do
let searchText = searchInputText ++ [toLower keyChar]
let matches = filterMatches searchText
let mode = stateMode state
let highlightedIndex = clamp (0, length matches - 1) (searchHighlightedIndex mode)
let updatedMode =
mode
{ searchInputText = searchText,
searchFilteredWords = matches,
searchHighlightedIndex = highlightedIndex
}
let highlightedWord = matches `itemAt` highlightedIndex
action <- maybe (pure Nothing) (fmap (Just . MoveMousePosition) . wordPosition) highlightedWord
pure (state {stateMode = updatedMode}, action)
_ -> do
pure (state, Nothing)
where
filterMatches text
| isEmpty text = searchWords
| otherwise = filter (isInfixOf text . map toLower . matchText) searchWords
-- Increment highlighted index for search mode
update state (IncrementHighlightIndex n) = do
case stateMode state of
ModeSearch {} -> do
let mode = stateMode state
let index = searchHighlightedIndex mode + n
let highlightedIndex =
if index < 0
then length (searchFilteredWords mode) - 1
else index `mod` length (searchFilteredWords mode)
let highlightedWord = searchFilteredWords mode `itemAt` highlightedIndex
action <- maybe (pure Nothing) (fmap (Just . MoveMousePosition) . wordPosition) highlightedWord
pure (state {stateRepetition = 1, stateMode = mode {searchHighlightedIndex = highlightedIndex}}, action)
_ -> pure (state, Nothing)
-- Move mouse incrementally
update state (IncrementMouseCursor (incX, incY)) = do
(curX, curY) <- getMousePointerPosition
let count = case stateRepetition state of 0 -> 1; n -> n
let pos = (cIntToInt curX + count * incX, cIntToInt curY + count * incY)
pure (state {stateRepetition = 1}, Just $ MoveMousePosition pos)
-- Move mouse to given position
update state (MoveMousePosition (x, y)) = do
moveMousePointer (intToCInt x) (intToCInt y)
pure (state, Nothing)
-- Reset entered key sequence and state
update state ResetKeys = do
pure
( state
{ stateKeySequence = [],
stateIsMatched = False,
stateRepetition = 1,
stateMode = resetMode (stateMode state)
},
Nothing
)
where
resetMode mode@ModeHints = mode
resetMode (ModeSearch {searchWords}) =
defaultSearchMode {searchWords = searchWords, searchFilteredWords = searchWords}
-- Trigger click
update state (TriggerMouseClick btn) = do
hideWindow
let count = case stateRepetition state of 0 -> 1; n -> n
forM_ [1 .. count] $ \_ -> do
clickMouseButton btn
pure (state {stateRepetition = 1}, Just ShutdownApp)
-- Chain clicks
update state (ChainMouseClick btn) = do
hideWindow
let count = case stateRepetition state of 0 -> 1; n -> n
forM_ [1 .. count] $ \_ -> do
clickMouseButton btn
showWindow
pure (state {stateRepetition = 1}, Just ResetKeys)
-- Cleanup everything and exit
update state ShutdownApp = do
shutdownApp
pure (state, Nothing)
-- Mouse dragging
update state MouseDragToggle
| stateIsDragging state = pure (state {stateIsDragging = False}, Just MouseDragEnd)
| otherwise = do pure (state {stateIsDragging = True}, Just MouseDragStart)
-- Mouse button press
update state MouseDragStart = do
hideWindow
pressMouseButton
showWindow
pure (state {stateRepetition = 1}, Nothing)
-- Mouse button release
update state MouseDragEnd = do
hideWindow
releaseMouseButton
showWindow
pure (state {stateRepetition = 1}, Nothing)
-- Set repetition count
update state (UpdateRepetition count) = do
pure (state {stateRepetition = count}, Nothing)
-- Set/unset whether shift is pressed
update state (UpdateShiftState shiftPressed) =
pure (state {stateIsShiftPressed = shiftPressed}, Nothing)
|