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module Specs.AppStateUpdateSpec where
import Chelleport (initialState, update)
import Chelleport.Types
import Chelleport.Utils (uniq)
import Control.Monad (join)
import qualified SDL
import Test.Hspec
import TestUtils
test :: SpecWith ()
test = do
describe "#initialState" $ do
it "returns the initial state of the app" $ do
((initState, _), _) <- runWithMocks initialState
stateKeySequence initState `shouldBe` []
stateIsMatched initState `shouldBe` False
stateIsShiftPressed initState `shouldBe` False
it "returns grid with 16x9 key sequences" $ do
((initState, _), _) <- runWithMocks initialState
length (stateGrid initState) `shouldBe` 9
stateGrid initState `shouldSatisfy` all ((== 16) . length)
stateGrid initState `shouldSatisfy` all (all ((== 2) . length))
it "returns grid with all unique key sequences" $ do
((initState, _), _) <- runWithMocks initialState
join (stateGrid initState) `shouldBe` uniq (join $ stateGrid initState)
describe "#update" $ do
let defaultState = defaultAppState {stateGrid = [["ABC", "DEF"], ["DJK", "JKL"]]}
context "with action HandleKeyInput" $ do
context "when there are no matches" $ do
let currentState = defaultState {stateKeySequence = "D"}
context "when input key sequence has matching values in grid" $ do
it "does not update" $ do
((nextState, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeZ
action `shouldBe` Nothing
nextState `shouldBe` currentState
context "when input key sequence does not have matching values in grid" $ do
it "adds key to key sequence" $ do
((nextState, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeE
action `shouldBe` Nothing
nextState `shouldBe` currentState {stateKeySequence = "DE"}
context "when there is a matches" $ do
let currentState = defaultState {stateKeySequence = "DE"}
context "when input key sequence does not have matching values in grid" $ do
it "adds key to key sequence and enables isMatched" $ do
((nextState, _), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeF
nextState `shouldBe` currentState {stateKeySequence = "DEF", stateIsMatched = True}
it "continues with MoveMousePosition action at center of matched cell" $ do
((_, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeF
action `shouldBe` Just (MoveMousePosition (1640, 370))
context "with action TriggerMouseClick" $ do
let currentState = defaultState
it "hides window and triggers mouse click" $ do
(_, mock) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
calls mock `shouldContain` [Mock_hideWindow, Mock_clickMouseButton LeftClick]
it "continues with action ShutdownApp without updating state" $ do
((nextState, action), _) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
action `shouldBe` Just ShutdownApp
nextState `shouldBe` currentState
context "when repetition is more than 1" $ do
let currentState = defaultState {stateRepetition = 3}
it "resets repetition back to 1" $ do
((nextState, _), _) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
nextState `shouldBe` currentState {stateRepetition = 1}
it "clicks multiple times" $ do
(_, mock) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
calls mock
`shouldBe` [ Mock_hideWindow,
Mock_clickMouseButton LeftClick,
Mock_clickMouseButton LeftClick,
Mock_clickMouseButton LeftClick
]
context "when repetition is 0" $ do
let currentState = defaultState {stateRepetition = 0}
it "clicks just once" $ do
(_, mock) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
calls mock `shouldBe` [Mock_hideWindow, Mock_clickMouseButton LeftClick]
context "with action ChainMouseClick" $ do
let currentState = defaultState
it "hides window, triggers mouse click and shows the window again" $ do
(_, mock) <- runWithMocks $ update currentState $ ChainMouseClick LeftClick
calls mock `shouldBe` [Mock_hideWindow, Mock_clickMouseButton LeftClick, Mock_showWindow]
it "continues with action ResetKeys without updating state" $ do
((nextState, action), _) <- runWithMocks $ update currentState $ ChainMouseClick LeftClick
action `shouldBe` Just ResetKeys
nextState `shouldBe` currentState
context "when repetition is more than 1" $ do
let currentState = defaultState {stateRepetition = 3}
it "resets repetition back to 1" $ do
((nextState, _), _) <- runWithMocks $ update currentState $ ChainMouseClick LeftClick
nextState `shouldBe` currentState {stateRepetition = 1}
it "clicks multiple times" $ do
(_, mock) <- runWithMocks $ update currentState $ ChainMouseClick LeftClick
calls mock
`shouldBe` [ Mock_hideWindow,
Mock_clickMouseButton LeftClick,
Mock_clickMouseButton LeftClick,
Mock_clickMouseButton LeftClick,
Mock_showWindow
]
context "when repetition is 0" $ do
let currentState = defaultState {stateRepetition = 0}
it "clicks just once" $ do
(_, mock) <- runWithMocks $ update currentState $ ChainMouseClick LeftClick
calls mock `shouldBe` [Mock_hideWindow, Mock_clickMouseButton LeftClick, Mock_showWindow]
context "with action MouseDragToggle" $ do
context "when is dragging is true" $ do
let currentState = defaultState {stateIsDragging = True}
it "toggles dragging state" $ do
((state, _), _) <- runWithMocks $ update currentState MouseDragToggle
state `shouldBe` state {stateIsDragging = False}
it "continues with action MouseDragEnd" $ do
((_, action), _) <- runWithMocks $ update currentState MouseDragToggle
action `shouldBe` Just MouseDragEnd
context "when is dragging is false" $ do
let currentState = defaultState {stateIsDragging = False}
it "toggles dragging state" $ do
((state, _), _) <- runWithMocks $ update currentState MouseDragToggle
state `shouldBe` state {stateIsDragging = True}
it "continues with action MouseDragStart" $ do
((_, action), _) <- runWithMocks $ update currentState MouseDragToggle
action `shouldBe` Just MouseDragStart
context "with action MouseDragStart" $ do
let currentState = defaultState
it "hides window, starts dragging and shows the window again" $ do
(_, mock) <- runWithMocks $ update currentState MouseDragStart
calls mock `shouldContain` [Mock_hideWindow, Mock_pressMouseButton, Mock_showWindow]
it "does not continue or update state" $ do
(result, _) <- runWithMocks $ update currentState MouseDragStart
result `shouldBe` (currentState, Nothing)
context "with action MouseDragEnd" $ do
let currentState = defaultState
it "hides window, stops dragging and shows the window again" $ do
(_, mock) <- runWithMocks $ update currentState MouseDragEnd
calls mock `shouldContain` [Mock_hideWindow, Mock_releaseMouseButton, Mock_showWindow]
it "does not continue or update state" $ do
(result, _) <- runWithMocks $ update currentState MouseDragStart
result `shouldBe` (currentState, Nothing)
context "with action MoveMousePosition" $ do
let currentState = defaultState
it "moves mouse pointer to the given coordinates" $ do
(_, mock) <- runWithMocks $ update currentState $ MoveMousePosition (23, 320)
mock `shouldHaveCalled` Mock_moveMousePointer 23 320
it "does not continue or update state" $ do
(result, _) <- runWithMocks $ update currentState $ MoveMousePosition (0, 0)
result `shouldBe` (currentState, Nothing)
context "with action ResetKeys" $ do
let currentState = defaultState {stateRepetition = 5}
it "resets state without any action" $ do
((nextState, action), _) <- runWithMocks $ update currentState ResetKeys
action `shouldBe` Nothing
nextState `shouldBe` currentState {stateKeySequence = [], stateIsMatched = False, stateRepetition = 1}
context "with action IncrementMouseCursor" $ do
let currentState = defaultState
it "continues with MoveMousePosition" $ do
((_, action), _) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -5)
action `shouldBe` Just (MoveMousePosition (52, 37))
it "does update state" $ do
((state, _), _) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -5)
state `shouldBe` currentState
context "when repetition is more than 1" $ do
let currentState = defaultState {stateRepetition = 5}
it "multiplies increment" $ do
((_, action), _) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -5)
action `shouldBe` Just (MoveMousePosition (92, 17))
context "when repetition is 0" $ do
let currentState = defaultState {stateRepetition = 0}
it "increments just once" $ do
((_, action), _) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -5)
action `shouldBe` Just (MoveMousePosition (52, 37))
context "with action ShutdownApp" $ do
let currentState = defaultState
it "shuts down app" $ do
(_, mock) <- runWithMocks $ update currentState ShutdownApp
mock `shouldHaveCalled` Mock_shutdownApp
it "does not continue or update state" $ do
(result, _) <- runWithMocks $ update currentState ShutdownApp
result `shouldBe` (currentState, Nothing)
context "with action UpdateRepetition" $ do
let currentState = defaultState
it "updates shift state without any action" $ do
((nextState, action), _) <- runWithMocks $ update currentState $ UpdateRepetition 7
action `shouldBe` Nothing
nextState `shouldBe` currentState {stateRepetition = 7}
context "with action UpdateShiftState" $ do
let currentState = defaultState
it "updates shift state without any action" $ do
((nextState, action), _) <- runWithMocks $ update currentState $ UpdateShiftState True
action `shouldBe` Nothing
nextState `shouldBe` currentState {stateIsShiftPressed = True}
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