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-rw-r--r--specs/Main.hs4
-rw-r--r--specs/Specs/AppEventSpec.hs38
-rw-r--r--specs/Specs/AppStateSpec.hs (renamed from specs/Specs/AppStateUpdateSpec.hs)232
-rw-r--r--specs/Specs/ViewSpec.hs22
-rw-r--r--specs/TestUtils.hs8
5 files changed, 167 insertions, 137 deletions
diff --git a/specs/Main.hs b/specs/Main.hs
index 91a9e5a..4af8694 100644
--- a/specs/Main.hs
+++ b/specs/Main.hs
@@ -1,7 +1,7 @@
module Main (main) where
import qualified Specs.AppEventSpec
-import qualified Specs.AppStateUpdateSpec
+import qualified Specs.AppStateSpec
import qualified Specs.KeySequenceSpec
import qualified Specs.ViewSpec
import Test.Hspec (hspec)
@@ -9,6 +9,6 @@ import Test.Hspec (hspec)
main :: IO ()
main = hspec $ do
Specs.AppEventSpec.test
- Specs.AppStateUpdateSpec.test
+ Specs.AppStateSpec.test
Specs.KeySequenceSpec.test
Specs.ViewSpec.test
diff --git a/specs/Specs/AppEventSpec.hs b/specs/Specs/AppEventSpec.hs
index db292a7..e643958 100644
--- a/specs/Specs/AppEventSpec.hs
+++ b/specs/Specs/AppEventSpec.hs
@@ -9,7 +9,7 @@ import Unsafe.Coerce (unsafeCoerce)
test :: SpecWith ()
test = do
- describe "#eventHandler" $ do
+ describe "#eventHandler currentState" $ do
let mkEvent payload = SDL.Event {SDL.eventTimestamp = 0, SDL.eventPayload = payload}
let mkKeyboardEvent key motion modifier =
mkEvent $
@@ -26,78 +26,74 @@ test = do
SDL.keyboardEventKeyMotion = motion
}
let defaultMod = fromNumber 0
+ let currentState = defaultAppState
context "when window quit event is triggered" $ do
it "shuts down app" $ do
- let action = eventHandler $ mkEvent SDL.QuitEvent
+ let action = eventHandler currentState $ mkEvent SDL.QuitEvent
action `shouldBe` Just ShutdownApp
context "when escape key is pressed" $ do
it "shuts down app" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.KeycodeEscape SDL.Pressed defaultMod
+ let action = eventHandler currentState $ mkKeyboardEvent SDL.KeycodeEscape SDL.Pressed defaultMod
action `shouldBe` Just ShutdownApp
context "when ctrl+v is pressed" $ do
it "toggles dragging" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.KeycodeV SDL.Pressed (defaultMod {SDL.keyModifierLeftCtrl = True})
+ let action = eventHandler currentState $ mkKeyboardEvent SDL.KeycodeV SDL.Pressed (defaultMod {SDL.keyModifierLeftCtrl = True})
action `shouldBe` Just MouseDragToggle
context "when space key is pressed" $ do
it "triggers left mouse button click" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.KeycodeSpace SDL.Pressed defaultMod
+ let action = eventHandler currentState $ mkKeyboardEvent SDL.KeycodeSpace SDL.Pressed defaultMod
action `shouldBe` Just (TriggerMouseClick LeftClick)
context "when pressed with right shift" $ do
it "chains left mouse button click" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.KeycodeSpace SDL.Pressed (defaultMod {SDL.keyModifierRightShift = True})
+ let action = eventHandler currentState $ mkKeyboardEvent SDL.KeycodeSpace SDL.Pressed (defaultMod {SDL.keyModifierRightShift = True})
action `shouldBe` Just (ChainMouseClick LeftClick)
context "when pressed with left shift" $ do
it "chains left mouse button click" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.KeycodeSpace SDL.Pressed (defaultMod {SDL.keyModifierLeftShift = True})
+ let action = eventHandler currentState $ mkKeyboardEvent SDL.KeycodeSpace SDL.Pressed (defaultMod {SDL.keyModifierLeftShift = True})
action `shouldBe` Just (ChainMouseClick LeftClick)
context "when minus key is pressed" $ do
it "triggers left mouse button click" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.KeycodeMinus SDL.Pressed defaultMod
+ let action = eventHandler currentState $ mkKeyboardEvent SDL.KeycodeMinus SDL.Pressed defaultMod
action `shouldBe` Just (TriggerMouseClick RightClick)
context "when pressed with right shift" $ do
it "chains right mouse button click" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.KeycodeMinus SDL.Pressed (defaultMod {SDL.keyModifierRightShift = True})
+ let action = eventHandler currentState $ mkKeyboardEvent SDL.KeycodeMinus SDL.Pressed (defaultMod {SDL.keyModifierRightShift = True})
action `shouldBe` Just (ChainMouseClick RightClick)
context "when pressed with left shift" $ do
it "chains right mouse button click" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.KeycodeMinus SDL.Pressed (defaultMod {SDL.keyModifierLeftShift = True})
+ let action = eventHandler currentState $ mkKeyboardEvent SDL.KeycodeMinus SDL.Pressed (defaultMod {SDL.keyModifierLeftShift = True})
action `shouldBe` Just (ChainMouseClick RightClick)
- context "when tab key is pressed" $ do
- it "resets key state" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.KeycodeTab SDL.Pressed defaultMod
- action `shouldBe` Just ResetKeys
-
context "when backspace key is pressed" $ do
it "resets key state" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.KeycodeBackspace SDL.Pressed defaultMod
+ let action = eventHandler currentState $ mkKeyboardEvent SDL.KeycodeBackspace SDL.Pressed defaultMod
action `shouldBe` Just ResetKeys
context "when an alphanumeric key (excluding Q) is pressed" $ do
it "calls key input handler" $ do
- eventHandler (mkKeyboardEvent SDL.KeycodeA SDL.Pressed defaultMod) `shouldBe` Just (HandleKeyInput SDL.KeycodeA)
- eventHandler (mkKeyboardEvent SDL.KeycodeQ SDL.Pressed defaultMod) `shouldBe` Just (HandleKeyInput SDL.KeycodeQ)
+ eventHandler currentState (mkKeyboardEvent SDL.KeycodeA SDL.Pressed defaultMod) `shouldBe` Just (HandleKeyInput SDL.KeycodeA)
+ eventHandler currentState (mkKeyboardEvent SDL.KeycodeQ SDL.Pressed defaultMod) `shouldBe` Just (HandleKeyInput SDL.KeycodeQ)
context "when shift key is pressed" $ do
it "enables shift" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.KeycodeRShift SDL.Pressed defaultMod
+ let action = eventHandler currentState $ mkKeyboardEvent SDL.KeycodeRShift SDL.Pressed defaultMod
action `shouldBe` Just (UpdateShiftState True)
context "when shift key is released" $ do
it "disabled shift" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.KeycodeRShift SDL.Released defaultMod
+ let action = eventHandler currentState $ mkKeyboardEvent SDL.KeycodeRShift SDL.Released defaultMod
action `shouldBe` Just (UpdateShiftState False)
context "when digit is pressed" $ do
it "sets repetition count" $ do
- let action = eventHandler $ mkKeyboardEvent SDL.Keycode9 SDL.Pressed defaultMod
+ let action = eventHandler currentState $ mkKeyboardEvent SDL.Keycode9 SDL.Pressed defaultMod
action `shouldBe` Just (UpdateRepetition 9)
diff --git a/specs/Specs/AppStateUpdateSpec.hs b/specs/Specs/AppStateSpec.hs
index 861264d..eb5ab1b 100644
--- a/specs/Specs/AppStateUpdateSpec.hs
+++ b/specs/Specs/AppStateSpec.hs
@@ -1,6 +1,6 @@
-module Specs.AppStateUpdateSpec where
+module Specs.AppStateSpec where
-import Chelleport (initialState, update)
+import Chelleport.AppState (initialState, update)
import Chelleport.Types
import Chelleport.Utils (uniq)
import Control.Monad (join)
@@ -30,69 +30,6 @@ test = do
describe "#update" $ do
let defaultState = defaultAppState {stateGrid = [["ABC", "DEF"], ["DJK", "JKL"]]}
- context "with action HandleKeyInput" $ do
- context "when there are no matches" $ do
- let currentState = defaultState {stateKeySequence = "D"}
-
- context "when input key sequence has matching values in grid" $ do
- it "does not update" $ do
- ((nextState, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeZ
- action `shouldBe` Nothing
- nextState `shouldBe` currentState
-
- context "when input key sequence does not have matching values in grid" $ do
- it "adds key to key sequence" $ do
- ((nextState, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeE
- action `shouldBe` Nothing
- nextState `shouldBe` currentState {stateKeySequence = "DE"}
-
- context "when there is a matches" $ do
- let currentState = defaultState {stateKeySequence = "DE"}
-
- context "when input key sequence does not have matching values in grid" $ do
- it "adds key to key sequence and enables isMatched" $ do
- ((nextState, _), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeF
- nextState `shouldBe` currentState {stateKeySequence = "DEF", stateIsMatched = True}
-
- it "continues with MoveMousePosition action at center of matched cell" $ do
- ((_, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeF
- action `shouldBe` Just (MoveMousePosition (1640, 370))
-
- context "with action TriggerMouseClick" $ do
- let currentState = defaultState
-
- it "hides window and triggers mouse click" $ do
- (_, mock) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
- calls mock `shouldContain` [Mock_hideWindow, Mock_clickMouseButton LeftClick]
-
- it "continues with action ShutdownApp without updating state" $ do
- ((nextState, action), _) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
- action `shouldBe` Just ShutdownApp
- nextState `shouldBe` currentState
-
- context "when repetition is more than 1" $ do
- let currentState = defaultState {stateRepetition = 3}
-
- it "resets repetition back to 1" $ do
- ((nextState, _), _) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
- nextState `shouldBe` currentState {stateRepetition = 1}
-
- it "clicks multiple times" $ do
- (_, mock) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
- calls mock
- `shouldBe` [ Mock_hideWindow,
- Mock_clickMouseButton LeftClick,
- Mock_clickMouseButton LeftClick,
- Mock_clickMouseButton LeftClick
- ]
-
- context "when repetition is 0" $ do
- let currentState = defaultState {stateRepetition = 0}
-
- it "clicks just once" $ do
- (_, mock) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
- calls mock `shouldBe` [Mock_hideWindow, Mock_clickMouseButton LeftClick]
-
context "with action ChainMouseClick" $ do
let currentState = defaultState
@@ -129,6 +66,59 @@ test = do
(_, mock) <- runWithMocks $ update currentState $ ChainMouseClick LeftClick
calls mock `shouldBe` [Mock_hideWindow, Mock_clickMouseButton LeftClick, Mock_showWindow]
+ context "with action IncrementHighlightIndex" $ do
+ let currentState = defaultState
+
+ it "todo: implement" $ do
+ 1 `shouldBe` 1
+
+ context "with action IncrementMouseCursor" $ do
+ let currentState = defaultState
+
+ it "continues with MoveMousePosition" $ do
+ ((_, action), _) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -5)
+ action `shouldBe` Just (MoveMousePosition (52, 37))
+
+ it "does update state" $ do
+ ((state, _), _) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -5)
+ state `shouldBe` currentState
+
+ context "when repetition is more than 1" $ do
+ let currentState = defaultState {stateRepetition = 5}
+
+ it "multiplies increment" $ do
+ ((_, action), _) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -5)
+ action `shouldBe` Just (MoveMousePosition (92, 17))
+
+ context "when repetition is 0" $ do
+ let currentState = defaultState {stateRepetition = 0}
+
+ it "increments just once" $ do
+ ((_, action), _) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -5)
+ action `shouldBe` Just (MoveMousePosition (52, 37))
+
+ context "with action MouseDragEnd" $ do
+ let currentState = defaultState
+
+ it "hides window, stops dragging and shows the window again" $ do
+ (_, mock) <- runWithMocks $ update currentState MouseDragEnd
+ calls mock `shouldContain` [Mock_hideWindow, Mock_releaseMouseButton, Mock_showWindow]
+
+ it "does not continue or update state" $ do
+ (result, _) <- runWithMocks $ update currentState MouseDragStart
+ result `shouldBe` (currentState, Nothing)
+
+ context "with action MouseDragStart" $ do
+ let currentState = defaultState
+
+ it "hides window, starts dragging and shows the window again" $ do
+ (_, mock) <- runWithMocks $ update currentState MouseDragStart
+ calls mock `shouldContain` [Mock_hideWindow, Mock_pressMouseButton, Mock_showWindow]
+
+ it "does not continue or update state" $ do
+ (result, _) <- runWithMocks $ update currentState MouseDragStart
+ result `shouldBe` (currentState, Nothing)
+
context "with action MouseDragToggle" $ do
context "when is dragging is true" $ do
let currentState = defaultState {stateIsDragging = True}
@@ -152,27 +142,38 @@ test = do
((_, action), _) <- runWithMocks $ update currentState MouseDragToggle
action `shouldBe` Just MouseDragStart
- context "with action MouseDragStart" $ do
- let currentState = defaultState
+ context "with action HandleKeyInput" $ do
+ context "when mode is ModeSearch" $ do
+ it "todo: implement" $ do
+ 1 `shouldBe` 1
- it "hides window, starts dragging and shows the window again" $ do
- (_, mock) <- runWithMocks $ update currentState MouseDragStart
- calls mock `shouldContain` [Mock_hideWindow, Mock_pressMouseButton, Mock_showWindow]
+ context "when mode is ModeHints" $ do
+ context "when there are no matches" $ do
+ let currentState = defaultState {stateKeySequence = "D", stateMode = defaultHintsMode}
- it "does not continue or update state" $ do
- (result, _) <- runWithMocks $ update currentState MouseDragStart
- result `shouldBe` (currentState, Nothing)
+ context "when input key sequence has matching values in grid" $ do
+ it "does not update" $ do
+ ((nextState, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeZ
+ action `shouldBe` Nothing
+ nextState `shouldBe` currentState
- context "with action MouseDragEnd" $ do
- let currentState = defaultState
+ context "when input key sequence does not have matching values in grid" $ do
+ it "adds key to key sequence" $ do
+ ((nextState, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeE
+ action `shouldBe` Nothing
+ nextState `shouldBe` currentState {stateKeySequence = "DE"}
- it "hides window, stops dragging and shows the window again" $ do
- (_, mock) <- runWithMocks $ update currentState MouseDragEnd
- calls mock `shouldContain` [Mock_hideWindow, Mock_releaseMouseButton, Mock_showWindow]
+ context "when there is a matches" $ do
+ let currentState = defaultState {stateKeySequence = "DE", stateMode = defaultHintsMode}
- it "does not continue or update state" $ do
- (result, _) <- runWithMocks $ update currentState MouseDragStart
- result `shouldBe` (currentState, Nothing)
+ context "when input key sequence does not have matching values in grid" $ do
+ it "adds key to key sequence and enables isMatched" $ do
+ ((nextState, _), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeF
+ nextState `shouldBe` currentState {stateKeySequence = "DEF", stateIsMatched = True}
+
+ it "continues with MoveMousePosition action at center of matched cell" $ do
+ ((_, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeF
+ action `shouldBe` Just (MoveMousePosition (1640, 370))
context "with action MoveMousePosition" $ do
let currentState = defaultState
@@ -193,30 +194,24 @@ test = do
action `shouldBe` Nothing
nextState `shouldBe` currentState {stateKeySequence = [], stateIsMatched = False, stateRepetition = 1}
- context "with action IncrementMouseCursor" $ do
+ context "with action SetMode" $ do
let currentState = defaultState
- it "continues with MoveMousePosition" $ do
- ((_, action), _) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -5)
- action `shouldBe` Just (MoveMousePosition (52, 37))
-
- it "does update state" $ do
- ((state, _), _) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -5)
- state `shouldBe` currentState
-
- context "when repetition is more than 1" $ do
- let currentState = defaultState {stateRepetition = 5}
-
- it "multiplies increment" $ do
- ((_, action), _) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -5)
- action `shouldBe` Just (MoveMousePosition (92, 17))
+ context "when mode is ModeHints" $ do
+ it "updates mode in state" $ do
+ ((nextState, action), _) <- runWithMocks $ update currentState $ SetMode defaultHintsMode
+ nextState `shouldBe` currentState {stateMode = defaultHintsMode}
+ action `shouldBe` Nothing
- context "when repetition is 0" $ do
- let currentState = defaultState {stateRepetition = 0}
+ context "when mode is ModeSearch" $ do
+ it "captures screenshot for word search" $ do
+ ((_, _), mock) <- runWithMocks $ update currentState $ SetMode defaultSearchMode
+ mock `shouldHaveCalled` Mock_captureScreenshot (mockWindowOffsetX, mockWindowOffsetY) (mockWindowWidth, mockWindowHeight)
- it "increments just once" $ do
- ((_, action), _) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -5)
- action `shouldBe` Just (MoveMousePosition (52, 37))
+ it "updates mode in state with ocr words" $ do
+ ((nextState, _), _) <- runWithMocks $ update currentState $ SetMode defaultSearchMode
+ let matchWord = OCRMatch {matchStartX = 40, matchStartY = 5, matchEndX = 100, matchEndY = 20, matchText = "Wow"}
+ nextState `shouldBe` currentState {stateMode = defaultSearchMode {searchWords = [matchWord], searchFilteredWords = [matchWord]}}
context "with action ShutdownApp" $ do
let currentState = defaultState
@@ -229,6 +224,41 @@ test = do
(result, _) <- runWithMocks $ update currentState ShutdownApp
result `shouldBe` (currentState, Nothing)
+ context "with action TriggerMouseClick" $ do
+ let currentState = defaultState
+
+ it "hides window and triggers mouse click" $ do
+ (_, mock) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
+ calls mock `shouldContain` [Mock_hideWindow, Mock_clickMouseButton LeftClick]
+
+ it "continues with action ShutdownApp without updating state" $ do
+ ((nextState, action), _) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
+ action `shouldBe` Just ShutdownApp
+ nextState `shouldBe` currentState
+
+ context "when repetition is more than 1" $ do
+ let currentState = defaultState {stateRepetition = 3}
+
+ it "resets repetition back to 1" $ do
+ ((nextState, _), _) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
+ nextState `shouldBe` currentState {stateRepetition = 1}
+
+ it "clicks multiple times" $ do
+ (_, mock) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
+ calls mock
+ `shouldBe` [ Mock_hideWindow,
+ Mock_clickMouseButton LeftClick,
+ Mock_clickMouseButton LeftClick,
+ Mock_clickMouseButton LeftClick
+ ]
+
+ context "when repetition is 0" $ do
+ let currentState = defaultState {stateRepetition = 0}
+
+ it "clicks just once" $ do
+ (_, mock) <- runWithMocks $ update currentState $ TriggerMouseClick LeftClick
+ calls mock `shouldBe` [Mock_hideWindow, Mock_clickMouseButton LeftClick]
+
context "with action UpdateRepetition" $ do
let currentState = defaultState
diff --git a/specs/Specs/ViewSpec.hs b/specs/Specs/ViewSpec.hs
index 39e7fea..1e34811 100644
--- a/specs/Specs/ViewSpec.hs
+++ b/specs/Specs/ViewSpec.hs
@@ -18,10 +18,10 @@ test = do
it "draws matching text labels" $ do
(_, mock) <- runWithMocks $ render currentState
drawTextCalls mock
- `shouldBe` [ Mock_drawText (460, 10) colorWhite "ABC",
- Mock_drawText (1420, 10) colorWhite "DEF",
- Mock_drawText (460, 550) colorWhite "DJK",
- Mock_drawText (1420, 550) colorWhite "JKL"
+ `shouldBe` [ Mock_drawText (460, 10) colorWhite FontLG "ABC",
+ Mock_drawText (1420, 10) colorWhite FontLG "DEF",
+ Mock_drawText (460, 550) colorWhite FontLG "DJK",
+ Mock_drawText (1420, 550) colorWhite FontLG "JKL"
]
context "when there is a partial match" $ do
@@ -30,10 +30,10 @@ test = do
it "draws matching text labels" $ do
(_, mock) <- runWithMocks $ render currentState
drawTextCalls mock
- `shouldBe` [ Mock_drawText (1420, 10) colorLightGray "D",
- Mock_drawText (1430, 10) colorAccent "EF",
- Mock_drawText (460, 550) colorLightGray "D",
- Mock_drawText (470, 550) colorAccent "JK"
+ `shouldBe` [ Mock_drawText (1420, 10) colorLightGray FontLG "D",
+ Mock_drawText (1430, 10) colorAccent FontLG "EF",
+ Mock_drawText (460, 550) colorLightGray FontLG "D",
+ Mock_drawText (470, 550) colorAccent FontLG "JK"
]
context "when key sequence is complete match" $ do
@@ -41,14 +41,14 @@ test = do
it "draws only the matching label" $ do
(_, mock) <- runWithMocks $ render currentState
- drawTextCalls mock `shouldBe` [Mock_drawText (1420, 10) colorLightGray "DEF"]
+ drawTextCalls mock `shouldBe` [Mock_drawText (1420, 10) colorLightGray FontLG "DEF"]
describe "#renderKeySequence" $ do
context "when there is a partial match" $ do
it "draws the matched section and highlights the remaining characters" $ do
(_, mock) <- runWithMocks $ renderKeySequence "ABC" "ABCDE" (0, 0)
calls mock
- `shouldBe` [Mock_drawText (0, 0) colorLightGray "ABC", Mock_drawText (3 * 10, 0) colorAccent "DE"]
+ `shouldBe` [Mock_drawText (0, 0) colorLightGray FontLG "ABC", Mock_drawText (3 * 10, 0) colorAccent FontLG "DE"]
it "return true as the text is visible" $ do
(isVisible, _) <- runWithMocks $ renderKeySequence "ABC" "ABCDE" (0, 0)
@@ -57,7 +57,7 @@ test = do
context "when there is no input key sequence" $ do
it "draws text as a single chunk" $ do
(_, mock) <- runWithMocks $ renderKeySequence "" "ABCD" (0, 0)
- calls mock `shouldBe` [Mock_drawText (0, 0) colorWhite "ABCD"]
+ calls mock `shouldBe` [Mock_drawText (0, 0) colorWhite FontLG "ABCD"]
it "return true as the text is visible" $ do
(isVisible, _) <- runWithMocks $ renderKeySequence "" "ABCD" (0, 0)
diff --git a/specs/TestUtils.hs b/specs/TestUtils.hs
index 76a185d..59a59c7 100644
--- a/specs/TestUtils.hs
+++ b/specs/TestUtils.hs
@@ -4,6 +4,7 @@ import Chelleport.AppShell (MonadAppShell (..))
import Chelleport.Control (MonadControl (..))
import Chelleport.Draw (MonadDraw (..))
import Chelleport.OCR (MonadOCR (..))
+import Chelleport.Types
import Control.Monad (void)
import Control.Monad.IO.Class (MonadIO)
import Control.Monad.State (MonadState (state), StateT (runStateT))
@@ -55,7 +56,7 @@ instance (MonadIO m) => MonadControl (TestM m) where
instance (MonadIO m) => MonadDraw (TestM m) where
drawLine p1 p2 = registerMockCall $ Mock_drawLine p1 p2
fillRect p size = registerMockCall $ Mock_fillRect p size
- drawText p color text = (fromIntegral $ mockTextWidth * Text.length text, 0) <$ registerMockCall (Mock_drawText p color text)
+ drawText p color size text = (fromIntegral $ mockTextWidth * Text.length text, 0) <$ registerMockCall (Mock_drawText p color size text)
drawCircle radius p = registerMockCall $ Mock_drawCircle radius p
setDrawColor color = registerMockCall $ Mock_setDrawColor color
windowSize = (mockWindowWidth, mockWindowHeight) <$ registerMockCall Mock_windowSize
@@ -67,4 +68,7 @@ instance (MonadIO m) => MonadAppShell (TestM m) where
shutdownApp = registerMockCall Mock_shutdownApp
instance (MonadIO m) => MonadOCR (TestM m) where
- getWordsOnScreen = [] <$ registerMockCall Mock_getWordsOnScreen
+ captureScreenshot p size = "" <$ registerMockCall (Mock_captureScreenshot p size)
+ getWordsInImage filePath = [match] <$ registerMockCall (Mock_getWordsInImage filePath)
+ where
+ match = OCRMatch {matchStartX = 40, matchStartY = 5, matchEndX = 100, matchEndY = 20, matchText = "Wow"}