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-rw-r--r--src/Chelleport/Draw.hs26
1 files changed, 16 insertions, 10 deletions
diff --git a/src/Chelleport/Draw.hs b/src/Chelleport/Draw.hs
index fff5d0d..530713a 100644
--- a/src/Chelleport/Draw.hs
+++ b/src/Chelleport/Draw.hs
@@ -19,6 +19,9 @@ colorGray = SDL.V4 55 52 65 200
colorAccent :: SDL.V4 Word8
colorAccent = SDL.V4 110 112 247 255
+colorHighlight :: SDL.V4 Word8
+colorHighlight = colorAccent
+
colorGridLines :: SDL.V4 Word8
colorGridLines = SDL.V4 127 29 29 150
@@ -29,9 +32,9 @@ colorBackground :: SDL.V4 Word8
colorBackground = SDL.V4 15 12 25 0
drawText :: DrawContext -> SDL.V2 CInt -> SDL.V4 Word8 -> Text -> IO (CInt, CInt)
-drawText ctx position color text = do
- surface <- TTF.blended (ctxFont ctx) color text
- texture <- SDL.createTextureFromSurface (ctxRenderer ctx) surface
+drawText ctx@(DrawContext {ctxRenderer = renderer}) position color text = do
+ surface <- TTF.solid (ctxFont ctx) color text -- TTF.blended
+ texture <- SDL.createTextureFromSurface renderer surface
SDL.freeSurface surface
-- Get text dimensions
@@ -40,18 +43,21 @@ drawText ctx position color text = do
let textHeight = SDL.textureHeight textureInfo
-- Render the texture
- SDL.copy (ctxRenderer ctx) texture Nothing $
+ SDL.copy renderer texture Nothing $
Just (SDL.Rectangle (SDL.P position) (SDL.V2 textWidth textHeight))
SDL.destroyTexture texture
pure (textWidth, textHeight)
+windowSize :: DrawContext -> IO (SDL.V2 CInt)
+windowSize = SDL.get . SDL.windowSize . ctxWindow
+
drawHorizontalLine :: DrawContext -> CInt -> IO ()
-drawHorizontalLine ctx x = do
- (SDL.V2 width _height) <- SDL.get $ SDL.windowSize $ ctxWindow ctx
- SDL.drawLine (ctxRenderer ctx) (SDL.P $ SDL.V2 0 x) (SDL.P $ SDL.V2 width x)
+drawHorizontalLine ctx@(DrawContext {ctxRenderer = renderer}) x = do
+ (SDL.V2 width _height) <- windowSize ctx
+ SDL.drawLine renderer (SDL.P $ SDL.V2 0 x) (SDL.P $ SDL.V2 width x)
drawVerticalLine :: DrawContext -> CInt -> IO ()
-drawVerticalLine ctx x = do
- (SDL.V2 _width height) <- SDL.get $ SDL.windowSize $ ctxWindow ctx
- SDL.drawLine (ctxRenderer ctx) (SDL.P $ SDL.V2 x 0) (SDL.P $ SDL.V2 x height)
+drawVerticalLine ctx@(DrawContext {ctxRenderer = renderer}) x = do
+ (SDL.V2 _width height) <- windowSize ctx
+ SDL.drawLine renderer (SDL.P $ SDL.V2 x 0) (SDL.P $ SDL.V2 x height)