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-rw-r--r--src/Chelleport/AppShell.hs65
1 files changed, 65 insertions, 0 deletions
diff --git a/src/Chelleport/AppShell.hs b/src/Chelleport/AppShell.hs
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+module Chelleport.AppShell where
+
+import Control.Monad (foldM, unless)
+import SDL (($=))
+import qualified SDL
+import qualified SDL.Font as TTF
+
+data Action act = SysQuit | AppAction act
+
+newtype SysState = SysState {sysExit :: Bool}
+
+data DrawContext = DrawContext
+ { ctxWindow :: SDL.Window,
+ ctxRenderer :: SDL.Renderer,
+ ctxFont :: TTF.Font
+ }
+
+createContext :: IO DrawContext
+createContext = do
+ let windowCfg =
+ SDL.defaultWindow -- SDL.windowMode = SDL.Fullscreen,
+ { SDL.windowInputGrabbed = True,
+ SDL.windowBorder = False
+ }
+ window <- SDL.createWindow "My SDL Application" windowCfg
+ renderer <- SDL.createRenderer window (-1) SDL.defaultRenderer
+ font <- TTF.load "Inter-Regular.ttf" 16
+
+ SDL.windowOpacity window $= 0.6
+ SDL.rendererDrawBlendMode renderer $= SDL.BlendAlphaBlend
+ SDL.rendererDrawColor renderer $= SDL.V4 0 0 0 0
+
+ pure $ DrawContext {ctxWindow = window, ctxRenderer = renderer, ctxFont = font}
+
+setupAppShell ::
+ state ->
+ (state -> DrawContext -> appAction -> IO state) ->
+ (state -> SDL.Event -> Maybe (Action appAction)) ->
+ (state -> DrawContext -> IO ()) ->
+ IO ()
+setupAppShell initState update eventHandler draw = do
+ -- Initialize SDL
+ SDL.initializeAll
+ TTF.initialize
+
+ ctx <- createContext
+ appLoop ctx (initState, SysState {sysExit = False})
+
+ SDL.destroyRenderer $ ctxRenderer ctx
+ SDL.destroyWindow $ ctxWindow ctx
+ where
+ appLoop drawCtx (state, sysState) = do
+ events <- SDL.pollEvents
+
+ SDL.clear $ ctxRenderer drawCtx
+ draw state drawCtx
+ SDL.present $ ctxRenderer drawCtx
+
+ (newState, newSysState) <- foldM (evaluateEvent drawCtx) (state, sysState) events
+ unless (sysExit newSysState) $ appLoop drawCtx (newState, newSysState)
+
+ evaluateEvent drawCtx stTup event = maybe (pure stTup) (updateState drawCtx stTup) (eventHandler (fst stTup) event)
+
+ updateState _drawCtx (state, sysState) SysQuit = pure (state, sysState {sysExit = True})
+ updateState drawCtx (state, sysState) (AppAction action) = (,sysState) <$> update state drawCtx action