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Diffstat (limited to '')
| -rw-r--r-- | specs/Specs/AppStateUpdateSpec.hs | 113 |
1 files changed, 108 insertions, 5 deletions
diff --git a/specs/Specs/AppStateUpdateSpec.hs b/specs/Specs/AppStateUpdateSpec.hs index 0b5cac0..169cd8b 100644 --- a/specs/Specs/AppStateUpdateSpec.hs +++ b/specs/Specs/AppStateUpdateSpec.hs @@ -1,20 +1,123 @@ module Specs.AppStateUpdateSpec where -import Chelleport (update) +import Chelleport (initialState, update) import Chelleport.Types import Mock +import qualified SDL import Test.Hspec +test :: SpecWith () test = do + describe "#initialState" $ do + it "returns the initial state of the app" $ do + (initState, _) <- runWithMocks initialState + length (stateGrid initState) `shouldBe` 9 + stateGrid initState `shouldSatisfy` all ((== 16) . length) + stateGrid initState `shouldSatisfy` all (all ((== 2) . length)) + stateKeySequence initState `shouldBe` [] + stateIsMatched initState `shouldBe` False + stateIsShiftPressed initState `shouldBe` False + describe "#update" $ do + let defaultState = + State + { stateKeySequence = [], + stateIsShiftPressed = False, + stateIsMatched = False, + stateGrid = [["ABC", "DEF"], ["DJK", "JKL"]] + } + + context "with action HandleKeyInput" $ do + context "when there are no matches" $ do + let currentState = defaultState {stateKeySequence = "D"} + + context "when input key sequence has matching values in grid" $ do + it "does not update" $ do + ((nextState, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeZ + action `shouldBe` Nothing + nextState `shouldBe` currentState + + context "when input key sequence does not have matching values in grid" $ do + it "adds key to key sequence" $ do + ((nextState, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeE + action `shouldBe` Nothing + nextState `shouldBe` currentState {stateKeySequence = "DE"} + + context "when there is a matches" $ do + let currentState = defaultState {stateKeySequence = "DE"} + + context "when input key sequence does not have matching values in grid" $ do + it "adds key to key sequence and enables isMatched" $ do + ((nextState, _), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeF + nextState `shouldBe` currentState {stateKeySequence = "DEF", stateIsMatched = True} + + it "continues with MoveMousePosition action" $ do + ((_, action), _) <- runWithMocks $ update currentState $ HandleKeyInput SDL.KeycodeF + action `shouldBe` Just (MoveMousePosition (0, 1)) + context "with action TriggerLeftClick" $ do - let state = State {stateKeySequence = [], stateIsShiftPressed = False, stateIsMatched = False, stateGrid = []} + let currentState = defaultState it "hides window and triggers left clicks" $ do - (_, mock) <- runWithMocks $ update state TriggerLeftClick + (_, mock) <- runWithMocks $ update currentState TriggerLeftClick calls mock `shouldContain` [CallHideWindow, CallPressMouseButton LeftClick] it "continues with action ShutdownApp without updating state" $ do - ((state, action), mock) <- runWithMocks $ update state TriggerLeftClick + ((nextState, action), _) <- runWithMocks $ update currentState TriggerLeftClick + -- handleMocks + -- [ CallPressMouseButton LeftClick `returns` (1, 2), + -- CallHideWindow `returns` () + -- ] action `shouldBe` Just ShutdownApp - state `shouldBe` state + nextState `shouldBe` currentState + + context "with action MoveMousePosition" $ do + let currentState = defaultState + + -- TODO: Test with inline mocked values + it "moves mouse pointer to center of cell of given coordinates" $ do + (_, mock) <- runWithMocks $ update currentState $ MoveMousePosition (0, 0) + mock `shouldHaveCalled` CallMoveMousePosition 25 25 + + it "does not continue or update state" $ do + (result, _) <- runWithMocks $ update currentState $ MoveMousePosition (0, 0) + result `shouldBe` (currentState, Nothing) + + context "with action ResetKeys" $ do + let currentState = defaultState + + it "resets state without any action" $ do + ((nextState, action), _) <- runWithMocks $ update currentState ResetKeys + action `shouldBe` Nothing + nextState `shouldBe` currentState {stateKeySequence = [], stateIsMatched = False} + + context "with action IncrementMouseCursor" $ do + let currentState = defaultState + + -- TODO: Test with inline mocked values + it "hides window and triggers left clicks" $ do + (_, mock) <- runWithMocks $ update currentState $ IncrementMouseCursor (10, -20) + mock `shouldHaveCalled` CallMoveMousePosition 52 22 + + it "does not continue or update state" $ do + (result, _) <- runWithMocks $ update currentState $ IncrementMouseCursor (0, 0) + result `shouldBe` (currentState, Nothing) + + context "with action ShutdownApp" $ do + let currentState = defaultState + + it "hides window and triggers left clicks" $ do + (_, mock) <- runWithMocks $ update currentState ShutdownApp + mock `shouldHaveCalled` CallShutdownApp + + it "does not continue or update state" $ do + (result, _) <- runWithMocks $ update currentState ShutdownApp + result `shouldBe` (currentState, Nothing) + + context "with action UpdateShiftState" $ do + let currentState = defaultState + + it "updates shift state without any action" $ do + ((nextState, action), _) <- runWithMocks $ update currentState $ UpdateShiftState True + action `shouldBe` Nothing + nextState `shouldBe` currentState {stateIsShiftPressed = True} |
