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authorAkshay Nair <phenax5@gmail.com>2024-12-15 18:13:03 +0530
committerAkshay Nair <phenax5@gmail.com>2024-12-15 18:13:03 +0530
commit60b4a0fafebfc0351b3d0a6be13474d0f76e284a (patch)
tree0829ca8bfd836c8f26b5301a41c70c1423c8ad66 /src/Chelleport/View.hs
parent1d07e554284593cdca804404d1d9f68a473ee986 (diff)
downloadchelleport-60b4a0fafebfc0351b3d0a6be13474d0f76e284a.tar.gz
chelleport-60b4a0fafebfc0351b3d0a6be13474d0f76e284a.zip
UI changes for grid
Diffstat (limited to '')
-rw-r--r--src/Chelleport/View.hs56
1 files changed, 42 insertions, 14 deletions
diff --git a/src/Chelleport/View.hs b/src/Chelleport/View.hs
index c02e704..2ac90a7 100644
--- a/src/Chelleport/View.hs
+++ b/src/Chelleport/View.hs
@@ -3,39 +3,43 @@ module Chelleport.View (render) where
import Chelleport.Draw
import Chelleport.Types
import Chelleport.Utils (intToCInt, isEmpty, isNotEmpty)
-import Control.Monad (forM_, unless, void)
+import Control.Monad (forM_, unless, void, when)
import Data.IORef (modifyIORef', newIORef, readIORef)
import Data.List (isPrefixOf)
import qualified Data.Text as Text
+import qualified Data.Vector.Storable as Vector
import Foreign.C (CInt)
import SDL (($=))
import qualified SDL
+import Data.Maybe (isJust)
render :: State -> DrawContext -> IO ()
render state ctx = do
renderGridLines state ctx
(SDL.V2 width height) <- windowSize ctx
- let grid = stateCells state
+ let grid = stateGrid state
let wcell = width `div` intToCInt (length $ head grid)
let hcell = height `div` intToCInt (length grid)
forM_ (zip [0 ..] grid) $ \(rowIndex, row) -> do
forM_ (zip [0 ..] row) $ \(colIndex, cell) -> do
- let py = rowIndex * hcell
- let px = colIndex * wcell
- renderKeySequence ctx (stateKeySequence state) cell (px, py)
+ let py = rowIndex * hcell + 10
+ let px = colIndex * wcell + wcell `div` 2 - 20
+ visible <- renderKeySequence ctx (stateKeySequence state) cell (px, py)
+ when visible $ do
+ renderTargetPoint ctx (colIndex * wcell + wcell `div` 2, rowIndex * hcell + hcell `div` 2)
-renderKeySequence :: DrawContext -> KeySequence -> Cell -> (CInt, CInt) -> IO ()
+renderKeySequence :: DrawContext -> KeySequence -> Cell -> (CInt, CInt) -> IO Bool
renderKeySequence ctx keySequence cell (px, py) = do
let (matched, remaining)
| keySequence `isPrefixOf` cell = splitAt (length keySequence) cell
| otherwise = ("", cell)
let textColor
- | isEmpty keySequence = colorWhite
- | isNotEmpty matched = colorHighlight
- | otherwise = colorGray
+ | isEmpty keySequence = Just colorWhite
+ | isNotEmpty matched = Just colorHighlight
+ | otherwise = Nothing
widthRef <- newIORef 0
unless (isEmpty matched) $ do
@@ -43,25 +47,49 @@ renderKeySequence ctx keySequence cell (px, py) = do
modifyIORef' widthRef (const textWidth)
unless (isEmpty remaining) $ do
- prevTextWidth <- readIORef widthRef
- let pos = px + prevTextWidth
- void $ drawText ctx (SDL.V2 pos py) textColor $ Text.pack remaining
+ case textColor of
+ Just color -> do
+ prevTextWidth <- readIORef widthRef
+ let pos = px + prevTextWidth
+ void $ drawText ctx (SDL.V2 pos py) color $ Text.pack remaining
+ Nothing -> pure ()
+
+ pure (isJust textColor)
renderGridLines :: State -> DrawContext -> IO ()
renderGridLines state ctx@(DrawContext {ctxRenderer = renderer}) = do
(SDL.V2 width height) <- windowSize ctx
- let grid = stateCells state
+ let grid = stateGrid state
let wcell = width `div` intToCInt (length $ head grid)
let hcell = height `div` intToCInt (length grid)
- SDL.rendererDrawColor renderer $= colorGridLines
let rows = intToCInt $ length grid
let columns = intToCInt $ length $ head grid
forM_ [0 .. rows] $ \rowIndex -> do
+ SDL.rendererDrawColor renderer $= colorGray
+ drawHorizontalLine ctx (rowIndex * hcell + hcell `div` 2)
+ SDL.rendererDrawColor renderer $= colorGridLines
drawHorizontalLine ctx $ rowIndex * hcell
forM_ [0 .. columns] $ \colIndex -> do
+ SDL.rendererDrawColor renderer $= colorGray
+ drawVerticalLine ctx (colIndex * wcell + wcell `div` 2)
+ SDL.rendererDrawColor renderer $= colorGridLines
drawVerticalLine ctx $ colIndex * wcell
SDL.rendererDrawColor renderer $= colorAxisLines
drawHorizontalLine ctx (rows * hcell `div` 2)
drawVerticalLine ctx (columns * wcell `div` 2)
+
+renderTargetPoint :: DrawContext -> (CInt, CInt) -> IO ()
+renderTargetPoint (DrawContext {ctxRenderer = renderer}) (x, y) = do
+ let renderedPoints = 16
+ let radius = 2.0 :: Double
+ let toTheta n = fromIntegral n * (2 * pi) / fromIntegral renderedPoints
+ toPointOnCircle n =
+ SDL.V2
+ (x + round (radius * cos (toTheta n)))
+ (y + round (radius * sin (toTheta n)))
+ let points = Vector.generate renderedPoints (SDL.P . toPointOnCircle)
+ SDL.rendererDrawColor renderer $= colorWhite
+ SDL.drawPoints renderer points
+ pure ()