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package warping
import org.openrndr.application
import org.openrndr.color.*
import org.openrndr.draw.*
import org.openrndr.extra.noise.filters.SimplexNoise3D
import org.openrndr.math.Vector3
import phenax.utils.*
fun main() = application {
recordDuration(5.seconds())
if (recordingEnabled || screenshotEnabled) {
configure {
width = 1920
height = 1080
windowResizable = false
}
} else {
configure {
width = 640
height = 360
windowResizable = false
}
}
oliveProgram {
val cs by liveComputeShader("warping")
val outputBuffer = colorBuffer(width, height, type = ColorType.UINT8)
val size = Math.max(width, height) * 2
val noiseBuffer = colorBuffer(size, size, type = ColorType.UINT8)
val noiseFilter = SimplexNoise3D()
noiseFilter.scale = Vector3.ONE * 2.4
noiseFilter.octaves = 8
noiseFilter.premultipliedAlpha = true
extend {
noiseFilter.seed =
Vector3(0.01 * Math.sin(seconds), 0.01 * Math.cos(seconds), 0.006 * seconds)
// noiseFilter.seed = Vector3(0.01, 0.01, 0.001)
noiseFilter.apply(emptyArray(), noiseBuffer)
cs.image("noise_texture", 1, noiseBuffer.imageBinding(0, ImageAccess.READ))
cs.uniform("seconds", seconds)
cs.image("output_image", 0, outputBuffer.imageBinding(0, ImageAccess.WRITE))
cs.execute(outputBuffer.width, outputBuffer.height, 1)
drawer.image(outputBuffer)
}
}
}
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