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package play
import org.openrndr.application
import org.openrndr.color.*
import org.openrndr.draw.*
import org.openrndr.extra.noise.filters.SimplexNoise3D
import org.openrndr.math.Vector3
import phenax.extensions.CameraManager
import phenax.utils.*
fun main() = application {
recordDuration(5.seconds())
configure {
width = 640
height = 480
windowResizable = false
}
oliveProgram {
val cs by liveComputeShader("play_shader")
val outputBuffer = colorBuffer(width, height, type = ColorType.UINT8)
val cloudNoiseBuffer = colorBuffer(width, height, type = ColorType.UINT8)
val cloudNoiseFilter = SimplexNoise3D()
cloudNoiseFilter.scale = Vector3.ONE * 1.0
cloudNoiseFilter.octaves = 8
cloudNoiseFilter.premultipliedAlpha = true
// val terrainNoiseBuffer = colorBuffer(2000, 2000, type = ColorType.UINT8)
// val terrainNoiseFilter = SimplexNoise3D()
// terrainNoiseFilter.seed = Vector3(0.0, 0.0, 0.0)
// terrainNoiseFilter.scale = Vector3.ONE * 1.0
// terrainNoiseFilter.octaves = 8
// terrainNoiseFilter.premultipliedAlpha = true
var camera_manager = CameraManager()
extend(camera_manager)
extend {
cloudNoiseFilter.seed = Vector3(0.02 * seconds, 0.0, 0.01 * seconds)
cloudNoiseFilter.apply(emptyArray(), cloudNoiseBuffer)
cs.image("cloud_noise_texture", 1, cloudNoiseBuffer.imageBinding(0, ImageAccess.READ))
// terrainNoiseFilter.apply(emptyArray(), terrainNoiseBuffer)
// cs.image("terrain_noise_texture", 2, terrainNoiseBuffer.imageBinding(0, ImageAccess.READ))
cs.uniform("seconds", seconds)
camera_manager.setUniforms(cs)
cs.image("output_image", 0, outputBuffer.imageBinding(0, ImageAccess.WRITE))
cs.execute(outputBuffer.width, outputBuffer.height, 1)
drawer.image(outputBuffer)
}
}
}
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