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package play
import org.openrndr.KeyModifier
import org.openrndr.application
import org.openrndr.color.*
import org.openrndr.draw.*
import org.openrndr.extra.noise.filters.SimplexNoise3D
import org.openrndr.math.Vector3
import phenax.utils.*
fun main() = application {
recordDuration(5.seconds())
configure {
width = 640
height = 480
windowResizable = false
}
oliveProgram {
val font = loadFont("data/fonts/default.otf", 16.0)
val cs by liveComputeShader("play_shader")
val outputBuffer = colorBuffer(width, height, type = ColorType.UINT8)
var cameraPosition: Vector3 = Vector3(0.0, 1.0, 0.0)
var lightPosition: Vector3 = Vector3(1.0, 2.0, 1.0)
var actionType: ActionType? = null
var lastPos: Vector3? = null
if (!recordingEnabled) {
mouse.moved.listen {
val dimens = Vector3(program.width.toDouble(), program.height.toDouble(), 1.0)
val pos = (Vector3(it.position.x, -it.position.y, 0.0) - dimens / 2.0).div(dimens)
if (actionType == ActionType.PAN) {
lastPos?.let { lastPos -> cameraPosition -= (pos - lastPos) }
} else if (actionType == ActionType.LIGHT_MOVE) {
lastPos?.let { lastPos -> lightPosition += (pos - lastPos) }
}
actionType?.let { lastPos = pos }
}
mouse.buttonDown.listen {
val isCtrl = KeyModifier.CTRL in it.modifiers
actionType = if (isCtrl) ActionType.LIGHT_MOVE else ActionType.PAN
}
mouse.scrolled.listen {
val isCtrl = KeyModifier.CTRL in it.modifiers
if (isCtrl) {
lightPosition += Vector3(0.0, 0.0, it.rotation.y * 0.1)
} else {
cameraPosition += Vector3(0.0, 0.0, it.rotation.y * 0.1)
}
}
mouse.buttonUp.listen {
actionType = null
lastPos = null
}
}
val noiseBuffer = colorBuffer(width, height, type = ColorType.UINT8)
val noiseFilter = SimplexNoise3D()
noiseFilter.seed = Vector3(0.0, 0.0, 0.1)
noiseFilter.scale = Vector3.ONE * 1.0
noiseFilter.octaves = 8
noiseFilter.premultipliedAlpha = true
noiseFilter.apply(emptyArray(), noiseBuffer)
extend {
cs.image("noise_texture", 0, noiseBuffer.imageBinding(0, ImageAccess.READ))
cs.uniform("seconds", seconds)
cs.uniform("camera_position", cameraPosition)
cs.uniform("primary_light_position", lightPosition)
cs.image("output_image", 2, outputBuffer.imageBinding(0, ImageAccess.WRITE))
cs.execute(outputBuffer.width, outputBuffer.height, 1)
drawer.image(outputBuffer)
if (!recordingEnabled) {
drawer.fontMap = font
drawer.fill = ColorRGBa.WHITE
drawer.text(
"C: %.2f %.2f %.2f".format(cameraPosition.x, cameraPosition.y, cameraPosition.z),
8.0,
16.0
)
drawer.text(
"L: %.2f %.2f %.2f".format(lightPosition.x, lightPosition.y, lightPosition.z),
8.0,
32.0
)
}
}
}
}
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