diff options
Diffstat (limited to 'src/main')
| -rw-r--r-- | src/main/kotlin/warping/WarpingProgram.kt | 43 | ||||
| -rw-r--r-- | src/main/resources/shaders/warping.glsl | 37 |
2 files changed, 80 insertions, 0 deletions
diff --git a/src/main/kotlin/warping/WarpingProgram.kt b/src/main/kotlin/warping/WarpingProgram.kt new file mode 100644 index 0000000..a84f335 --- /dev/null +++ b/src/main/kotlin/warping/WarpingProgram.kt @@ -0,0 +1,43 @@ +package warping + +import org.openrndr.application +import org.openrndr.color.* +import org.openrndr.draw.* +import org.openrndr.extra.noise.filters.SimplexNoise3D +import org.openrndr.math.Vector3 +import phenax.utils.* + +fun main() = application { + recordDuration(5.seconds()) + + configure { + width = 640 + height = 480 + windowResizable = false + } + + oliveProgram { + val cs by liveComputeShader("warping") + + val outputBuffer = colorBuffer(width, height, type = ColorType.UINT8) + + val size = Math.max(width, height) * 2; + val noiseBuffer = colorBuffer(size, size, type = ColorType.UINT8) + val noiseFilter = SimplexNoise3D() + noiseFilter.scale = Vector3.ONE * 2.4 + noiseFilter.octaves = 8 + noiseFilter.premultipliedAlpha = true + + extend { + noiseFilter.seed = Vector3(0.01 * Math.sin(seconds), 0.01 * Math.cos(seconds), 0.006 * seconds) + // noiseFilter.seed = Vector3(0.01, 0.01, 0.001) + noiseFilter.apply(emptyArray(), noiseBuffer) + cs.image("noise_texture", 1, noiseBuffer.imageBinding(0, ImageAccess.READ)) + + cs.uniform("seconds", seconds) + cs.image("output_image", 0, outputBuffer.imageBinding(0, ImageAccess.WRITE)) + cs.execute(outputBuffer.width, outputBuffer.height, 1) + drawer.image(outputBuffer) + } + } +} diff --git a/src/main/resources/shaders/warping.glsl b/src/main/resources/shaders/warping.glsl new file mode 100644 index 0000000..044e324 --- /dev/null +++ b/src/main/resources/shaders/warping.glsl @@ -0,0 +1,37 @@ +#version 430 +layout(local_size_x = 1, local_size_y = 1) in; + +#include <sdf> +#include <utils> +#include <noise> + +uniform float seconds = 0; +layout(rgba8) uniform readonly image2D noise_texture; +layout(rgba8) uniform writeonly image2D output_image; + +float sample_noise(in vec2 p) { + vec4 noise = imageLoad(noise_texture, ivec2(p * imageSize(noise_texture))); + return noise.x; +} + +float gen_pattern(in vec2 p, out vec3 coloring_factor, out vec3 coloring_factor2) { + float s1 = sample_noise(p + sample_noise(p) * vec2(0.5, 0.1)); + float s2 = sample_noise(p + sample_noise(p) * vec2(0.8, 0.4)); + float s3 = sample_noise(p + sample_noise(p)); + coloring_factor = vec3(s1, s2, 0.8); + coloring_factor2 = vec3(s2, 0.2, s3); + return sample_noise(p + s2 * s1 * s3); +} + +void main() { + vec2 resolution = vec2(imageSize(output_image).xy); + float aspect_ratio = resolution.y / resolution.x; + vec2 uv = gl_GlobalInvocationID.xy * vec2(1.0, aspect_ratio) / resolution; + + vec3 coloring_factor; + vec3 coloring_factor2; + float v = gen_pattern(uv, coloring_factor, coloring_factor2); + vec3 color = mix(coloring_factor, coloring_factor2, v); + + imageStore(output_image, ivec2(gl_GlobalInvocationID.xy), vec4(color, 1)); +} |
