diff options
Diffstat (limited to '')
| -rw-r--r-- | src/main/kotlin/phenax/utils/program.kt | 63 |
1 files changed, 60 insertions, 3 deletions
diff --git a/src/main/kotlin/phenax/utils/program.kt b/src/main/kotlin/phenax/utils/program.kt index 2d3e04b..6ff5379 100644 --- a/src/main/kotlin/phenax/utils/program.kt +++ b/src/main/kotlin/phenax/utils/program.kt @@ -1,9 +1,66 @@ package phenax.utils -fun recordDuration(durationSeconds: Int) { - System.setProperty("phenax.record.frameCount", (60 * durationSeconds).toString()) +import java.io.File +import kotlin.properties.ReadOnlyProperty +import org.openrndr.ApplicationBuilder +import org.openrndr.Program +import org.openrndr.draw.* +import org.openrndr.extra.filewatcher.watchingFile +import org.openrndr.extra.olive.oliveProgram as oliveProgramOriginal + +fun Int.seconds(): Int = this * 1000 + +fun Int.minutes(): Int = this.seconds() * 60 + +fun recordDuration(millis: Int) { + System.setProperty("phenax.record.frameCount", (60 * millis / 1000).toInt().toString()) } fun recordDuration(): Int? = System.getProperty("phenax.record.frameCount")?.toIntOrNull() -fun recordingEnabled(): Boolean = System.getenv("RECORD") != null +val recordingEnabled: Boolean by lazy { System.getenv("RECORD") != null } + +// fun classDir(): String = +// "src/main/kotlin/${stackRootClassName(sanitize = +// true).split(".").dropLast(1).joinToString("/")}"; + +// fun localComputeShader(name: String): ComputeShader = +// ComputeShader.fromCode(File("src/main/resources/shaders/${name}.cs").readText(), name) + +// Have to keep the same name (oliveProgram) to get update on save to work +fun ApplicationBuilder.oliveProgram(init: Program.() -> Unit) { + if (recordingEnabled) { + program(init) + } else { + // TODO: Make watching shader files work + oliveProgramOriginal(init = init) + } +} + +fun Program.liveComputeShader(name: String): ReadOnlyProperty<Any?, ComputeShader> { + val shaderCode by + watchingFile(File("src/main/resources/shaders/${name}.cs")) { file -> + println("change") + file.readText() + } + + var cs: ComputeShader = ComputeShader.fromCode(shaderCode, name) + + if (!recordingEnabled) { + var lastCompiledCode: String = shaderCode + + program.extend { + if (shaderCode != lastCompiledCode) { + cs.destroy() + try { + cs = ComputeShader.fromCode(shaderCode, name) + } catch (e: Exception) { + println("Shader compile failed: ${e.message}") + } + lastCompiledCode = shaderCode + } + } + } + + return ReadOnlyProperty { _, _ -> cs } +} |
