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authorAkshay Nair <phenax5@gmail.com>2026-09-15 00:41:33 +0530
committerAkshay Nair <phenax5@gmail.com>2026-09-15 10:41:01 +0530
commita329bfdbaa518f717ca40115edb21f07a8ad57cf (patch)
treed7d35a6cda95be6cdf601d25b35d9f14db593258 /templates
parent3b92d73f89dbd9b8104ee3f3faf21c74d4d6ed7a (diff)
downloadart-playground-openrndr-a329bfdbaa518f717ca40115edb21f07a8ad57cf.tar.gz
art-playground-openrndr-a329bfdbaa518f717ca40115edb21f07a8ad57cf.zip
Add simple templating
Diffstat (limited to '')
-rw-r--r--templates/glsl/kotlin/Program.kt42
-rw-r--r--templates/glsl/shaders/shader.glsl22
2 files changed, 64 insertions, 0 deletions
diff --git a/templates/glsl/kotlin/Program.kt b/templates/glsl/kotlin/Program.kt
new file mode 100644
index 0000000..3e436e8
--- /dev/null
+++ b/templates/glsl/kotlin/Program.kt
@@ -0,0 +1,42 @@
+package <<name>>
+
+import org.openrndr.application
+import org.openrndr.color.*
+import org.openrndr.draw.*
+import org.openrndr.extra.noise.filters.SimplexNoise3D
+import org.openrndr.math.Vector3
+import phenax.utils.*
+
+fun main() = application {
+ recordDuration(5.seconds())
+
+ configure {
+ width = 640
+ height = 480
+ windowResizable = false
+ }
+
+ oliveProgram {
+ val cs by liveComputeShader("<<name>>")
+
+ val outputBuffer = colorBuffer(width, height, type = ColorType.UINT8)
+
+ val size = Math.max(width, height) * 2
+ val noiseBuffer = colorBuffer(size, size, type = ColorType.UINT8)
+ val noiseFilter = SimplexNoise3D()
+ noiseFilter.scale = Vector3.ONE * 2.4
+ noiseFilter.octaves = 8
+ noiseFilter.premultipliedAlpha = true
+
+ extend {
+ noiseFilter.seed = Vector3(0.01, 0.01, 0.001)
+ noiseFilter.apply(emptyArray(), noiseBuffer)
+ cs.image("noise_texture", 1, noiseBuffer.imageBinding(0, ImageAccess.READ))
+
+ cs.uniform("seconds", seconds)
+ cs.image("output_image", 0, outputBuffer.imageBinding(0, ImageAccess.WRITE))
+ cs.execute(outputBuffer.width, outputBuffer.height, 1)
+ drawer.image(outputBuffer)
+ }
+ }
+}
diff --git a/templates/glsl/shaders/shader.glsl b/templates/glsl/shaders/shader.glsl
new file mode 100644
index 0000000..a271146
--- /dev/null
+++ b/templates/glsl/shaders/shader.glsl
@@ -0,0 +1,22 @@
+#version 430
+layout(local_size_x = 1, local_size_y = 1) in;
+
+uniform float seconds = 0;
+layout(rgba8) uniform readonly image2D noise_texture;
+layout(rgba8) uniform writeonly image2D output_image;
+
+float sample_noise(in vec2 p) {
+ vec4 noise = imageLoad(noise_texture, ivec2(p * imageSize(noise_texture)));
+ return noise.x;
+}
+
+void main() {
+ vec2 resolution = vec2(imageSize(output_image).xy);
+ float aspect_ratio = resolution.y / resolution.x;
+ vec2 uv = gl_GlobalInvocationID.xy * vec2(1.0, aspect_ratio) / resolution;
+
+ float v = sample_noise(uv);
+ vec3 color = mix(vec3(0), vec3(1), v);
+
+ imageStore(output_image, ivec2(gl_GlobalInvocationID.xy), vec4(color, 1));
+}