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| author | Akshay Nair <phenax5@gmail.com> | 2026-09-15 00:41:33 +0530 |
|---|---|---|
| committer | Akshay Nair <phenax5@gmail.com> | 2026-09-15 10:41:01 +0530 |
| commit | a329bfdbaa518f717ca40115edb21f07a8ad57cf (patch) | |
| tree | d7d35a6cda95be6cdf601d25b35d9f14db593258 /templates/glsl/shaders | |
| parent | 3b92d73f89dbd9b8104ee3f3faf21c74d4d6ed7a (diff) | |
| download | art-playground-openrndr-a329bfdbaa518f717ca40115edb21f07a8ad57cf.tar.gz art-playground-openrndr-a329bfdbaa518f717ca40115edb21f07a8ad57cf.zip | |
Add simple templating
Diffstat (limited to 'templates/glsl/shaders')
| -rw-r--r-- | templates/glsl/shaders/shader.glsl | 22 |
1 files changed, 22 insertions, 0 deletions
diff --git a/templates/glsl/shaders/shader.glsl b/templates/glsl/shaders/shader.glsl new file mode 100644 index 0000000..a271146 --- /dev/null +++ b/templates/glsl/shaders/shader.glsl @@ -0,0 +1,22 @@ +#version 430 +layout(local_size_x = 1, local_size_y = 1) in; + +uniform float seconds = 0; +layout(rgba8) uniform readonly image2D noise_texture; +layout(rgba8) uniform writeonly image2D output_image; + +float sample_noise(in vec2 p) { + vec4 noise = imageLoad(noise_texture, ivec2(p * imageSize(noise_texture))); + return noise.x; +} + +void main() { + vec2 resolution = vec2(imageSize(output_image).xy); + float aspect_ratio = resolution.y / resolution.x; + vec2 uv = gl_GlobalInvocationID.xy * vec2(1.0, aspect_ratio) / resolution; + + float v = sample_noise(uv); + vec3 color = mix(vec3(0), vec3(1), v); + + imageStore(output_image, ivec2(gl_GlobalInvocationID.xy), vec4(color, 1)); +} |
