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| author | Akshay Nair <phenax5@gmail.com> | 2026-10-07 18:07:46 +0530 |
|---|---|---|
| committer | Akshay Nair <phenax5@gmail.com> | 2026-10-07 18:07:46 +0530 |
| commit | 56a6b43ec8509012755c9d63608fb98155b52a9a (patch) | |
| tree | ac4fa365cea7c6a10fb85d485dd32c51cb92aba3 /templates/glsl/shaders | |
| parent | 26c45b3bbb42ce3338a715a284cb69322346b3bc (diff) | |
| download | art-playground-openrndr-56a6b43ec8509012755c9d63608fb98155b52a9a.tar.gz art-playground-openrndr-56a6b43ec8509012755c9d63608fb98155b52a9a.zip | |
Add flow
Diffstat (limited to '')
| -rw-r--r-- | templates/glsl/shaders/shader.glsl | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/templates/glsl/shaders/shader.glsl b/templates/glsl/shaders/shader.glsl index 0fc172a..f3122a1 100644 --- a/templates/glsl/shaders/shader.glsl +++ b/templates/glsl/shaders/shader.glsl @@ -33,7 +33,7 @@ vec3 antialiased_image(vec2 uv) { void main() { vec2 resolution = vec2(imageSize(output_image).xy); float aspect_ratio = resolution.y / resolution.x; - vec2 uv = gl_GlobalInvocationID.xy * vec2(1.0, aspect_ratio) / resolution; + vec2 uv = (gl_GlobalInvocationID.xy - resolution / 2) * vec2(1.0, aspect_ratio) / resolution; vec3 color = enable_antialiasing ? antialiased_image(uv) : image(uv); |
