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| author | Akshay Nair <phenax5@gmail.com> | 2026-10-07 18:07:46 +0530 |
|---|---|---|
| committer | Akshay Nair <phenax5@gmail.com> | 2026-10-07 18:07:46 +0530 |
| commit | 56a6b43ec8509012755c9d63608fb98155b52a9a (patch) | |
| tree | ac4fa365cea7c6a10fb85d485dd32c51cb92aba3 /src | |
| parent | 26c45b3bbb42ce3338a715a284cb69322346b3bc (diff) | |
| download | art-playground-openrndr-56a6b43ec8509012755c9d63608fb98155b52a9a.tar.gz art-playground-openrndr-56a6b43ec8509012755c9d63608fb98155b52a9a.zip | |
Add flow
Diffstat (limited to 'src')
| -rw-r--r-- | src/main/kotlin/flow/FlowProgram.kt | 52 | ||||
| -rw-r--r-- | src/main/resources/shaders/cloak.glsl | 2 | ||||
| -rw-r--r-- | src/main/resources/shaders/flow.glsl | 68 | ||||
| -rw-r--r-- | src/main/resources/shaders/modules/utils.glsl | 2 | ||||
| -rw-r--r-- | src/main/resources/shaders/mrdoor.glsl | 2 | ||||
| -rw-r--r-- | src/main/resources/shaders/time.glsl | 2 |
6 files changed, 122 insertions, 6 deletions
diff --git a/src/main/kotlin/flow/FlowProgram.kt b/src/main/kotlin/flow/FlowProgram.kt new file mode 100644 index 0000000..de7611f --- /dev/null +++ b/src/main/kotlin/flow/FlowProgram.kt @@ -0,0 +1,52 @@ +package flow + +import org.openrndr.application +import org.openrndr.color.* +import org.openrndr.draw.* +import org.openrndr.extra.noise.filters.SimplexNoise3D +import org.openrndr.math.Vector3 +import phenax.utils.* + +fun main() = application { + recordDuration(12.seconds()) + + if (captureEnabled || true) { + configure { + width = 1920 + height = 1080 + windowResizable = false + } + } else { + configure { + width = 640 + height = 360 + windowResizable = false + } + } + + oliveProgram { + val enableAntialiasing = captureEnabled + + val cs by liveComputeShader("flow") + val outputBuffer = colorBuffer(width, height, type = ColorType.UINT8) + + val size = Math.max(width, height) * 2 + val noiseBuffer = colorBuffer(size, size, type = ColorType.UINT8) + val noiseFilter = SimplexNoise3D() + noiseFilter.scale = Vector3.ONE * 2.4 + noiseFilter.octaves = 8 + noiseFilter.premultipliedAlpha = true + + extend { + noiseFilter.seed = Vector3(0.01, 0.01, 0.001) + noiseFilter.apply(emptyArray(), noiseBuffer) + cs.image("noise_texture", 1, noiseBuffer.imageBinding(0, ImageAccess.READ)) + + cs.uniform("seconds", seconds) + cs.uniform("enable_antialiasing", enableAntialiasing) + cs.image("output_image", 0, outputBuffer.imageBinding(0, ImageAccess.WRITE)) + cs.execute(outputBuffer.width, outputBuffer.height, 1) + drawer.image(outputBuffer) + } + } +} diff --git a/src/main/resources/shaders/cloak.glsl b/src/main/resources/shaders/cloak.glsl index c249760..451de27 100644 --- a/src/main/resources/shaders/cloak.glsl +++ b/src/main/resources/shaders/cloak.glsl @@ -4,8 +4,6 @@ layout(local_size_x = 1, local_size_y = 1) in; #include <utils> #include <noise> -#define PI 3.14159265358979323 - const float antialiasing = 0.28; uniform float seconds = 0; layout(rgba8) uniform writeonly image2D output_image; diff --git a/src/main/resources/shaders/flow.glsl b/src/main/resources/shaders/flow.glsl new file mode 100644 index 0000000..fe0aaad --- /dev/null +++ b/src/main/resources/shaders/flow.glsl @@ -0,0 +1,68 @@ +#version 430 +layout(local_size_x = 1, local_size_y = 1) in; + +#include <utils> +#include <noise> + +uniform float seconds = 0; +layout(rgba8) uniform readonly image2D noise_texture; +layout(rgba8) uniform writeonly image2D output_image; + +uniform float antialiasing = 0.28; +uniform bool enable_antialiasing = false; + +float sample_noise(in vec2 p) { + vec4 noise = imageLoad(noise_texture, ivec2(p * imageSize(noise_texture))); + return noise.x; +} + +vec3 image(vec2 uv) { + const vec3 bg_color = srgb(0.10, 0.10, 0.14); + const vec3 line1_color = srgb(0.2, 0.25, 0.4); + const vec3 line2_color = srgb(0.8, 0.3, 0.4); + + vec3 color = bg_color; + + float line_thickness = 0.04; + vec2 p = (vec2(uv.y, uv.x)) * 50; + int max = 40; + float t = mod(seconds, 12) * 0.7; + + vec3 l1c = line1_color; + vec3 l2c = line2_color; + + for (int i = 0; i < max; i++) { + float a = i * PI * (1 + t / 10) / 62; + float r = 5 * sin(a + t / 6) * sin(a + t / 6); + vec2 off = r * vec2(cos(a), sin(a)) + (1 + t / 1000.) * i * 0.2; + vec2 pos = (p + off) * mat2x2(cos(a), -sin(a), sin(a), cos(a)); + float line = abs(sin(pos.x * (0.7 + 0.3 * fbm(p / 10)) + t * 2) / 3 - pos.y) - line_thickness; + vec3 line_color = mix(l1c, l2c, smoothstep(0, 1, float(i - 1) / (2. * max))); + color = mix(color, line_color, step(line, 0)); + } + + // color = mix(color, vec3(1), step(mixer, 0)); + + return color; +} + +vec3 antialiased_image(vec2 uv) { + vec2 resolution = vec2(imageSize(output_image).xy); + float s = antialiasing / max(resolution.x, resolution.y); + vec3 sum = vec3(0); + int count = 0; + for (int i = -2; i < 2; i++) + for (int j = -2; j < 2; j++, count++) + sum += image(uv + vec2(i, j) * s); + return sum / count; +} + +void main() { + vec2 resolution = vec2(imageSize(output_image).xy); + float aspect_ratio = resolution.y / resolution.x; + vec2 uv = (gl_GlobalInvocationID.xy - resolution / 2) * vec2(1.0, aspect_ratio) / resolution; + + vec3 color = enable_antialiasing ? antialiased_image(uv) : image(uv); + + imageStore(output_image, ivec2(gl_GlobalInvocationID.xy), vec4(color, 1)); +} diff --git a/src/main/resources/shaders/modules/utils.glsl b/src/main/resources/shaders/modules/utils.glsl index 10e3a48..961480f 100644 --- a/src/main/resources/shaders/modules/utils.glsl +++ b/src/main/resources/shaders/modules/utils.glsl @@ -1,3 +1,5 @@ +#define PI 3.14159265358979323 + float smin(float a, float b, float k) { float h = clamp(0.5 + 0.5 * (b - a) / k, 0.0, 1.0); return mix(b, a, h) - k * h * (1.0 - h); diff --git a/src/main/resources/shaders/mrdoor.glsl b/src/main/resources/shaders/mrdoor.glsl index 19290ce..6869df5 100644 --- a/src/main/resources/shaders/mrdoor.glsl +++ b/src/main/resources/shaders/mrdoor.glsl @@ -15,8 +15,6 @@ uniform float antialiasing = 0.28; // const vec3 door1_light_position = vec3(0.8, 4, 0.4); // const vec3 sunlight_color = vec3(1, 0.99, 0.99); -#define PI 3.14159265358979323 - struct Obj { int objid; float dist; diff --git a/src/main/resources/shaders/time.glsl b/src/main/resources/shaders/time.glsl index 0450062..0c6996f 100644 --- a/src/main/resources/shaders/time.glsl +++ b/src/main/resources/shaders/time.glsl @@ -5,8 +5,6 @@ layout(local_size_x = 1, local_size_y = 1) in; #include <utils> #include <noise> -#define PI 3.14159265358979323 - uniform float hours = 0; uniform float minutes = 0; uniform float time = 0; |
