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authorAkshay Nair <phenax5@gmail.com>2026-10-07 18:07:46 +0530
committerAkshay Nair <phenax5@gmail.com>2026-10-07 18:07:46 +0530
commit56a6b43ec8509012755c9d63608fb98155b52a9a (patch)
treeac4fa365cea7c6a10fb85d485dd32c51cb92aba3 /src/main/resources/shaders/mrdoor.glsl
parent26c45b3bbb42ce3338a715a284cb69322346b3bc (diff)
downloadart-playground-openrndr-56a6b43ec8509012755c9d63608fb98155b52a9a.tar.gz
art-playground-openrndr-56a6b43ec8509012755c9d63608fb98155b52a9a.zip
Add flow
Diffstat (limited to 'src/main/resources/shaders/mrdoor.glsl')
-rw-r--r--src/main/resources/shaders/mrdoor.glsl2
1 files changed, 0 insertions, 2 deletions
diff --git a/src/main/resources/shaders/mrdoor.glsl b/src/main/resources/shaders/mrdoor.glsl
index 19290ce..6869df5 100644
--- a/src/main/resources/shaders/mrdoor.glsl
+++ b/src/main/resources/shaders/mrdoor.glsl
@@ -15,8 +15,6 @@ uniform float antialiasing = 0.28;
// const vec3 door1_light_position = vec3(0.8, 4, 0.4);
// const vec3 sunlight_color = vec3(1, 0.99, 0.99);
-#define PI 3.14159265358979323
-
struct Obj {
int objid;
float dist;