#include "button.h" #include "mode.h" #include "stubbed/testutils.h" #include #include void before_each() { PINA = (1 << PA0); // Active on low button_tick_count = 0; button_inactive_for_ticks = 0; } void after_each() {} void test_button_press() { assert(check_button_state() == ButtonIdle); PINA &= ~(1 << PA0); // Button is pressed assert(check_button_state() == ButtonActive); for (int i = 0; i < DEBOUNCE_TICK_COUNT; i++) assert(check_button_state() == ButtonActive); PINA |= (1 << PA0); // Button is released assert(check_button_state() == ButtonPressed); // Detects button press assert(check_button_state() == ButtonIdle); // Resets to idle } void test_button_long_press() { assert(check_button_state() == ButtonIdle); // Button is pressed for a while PINA &= ~(1 << PA0); for (int i = 0; i < LONG_PRESS_TICK_COUNT - 1; i++) assert(check_button_state() == ButtonActive); assert(check_button_state() == ButtonLongPressed); // Detects button press assert(check_button_state() == ButtonIdle); // Resets to idle } void test_button_inactive_after_press() { assert(check_button_state() == ButtonIdle); // Button is pressed PINA &= ~(1 << PA0); for (int i = 0; i < DEBOUNCE_TICK_COUNT; i++) assert(check_button_state() == ButtonActive); PINA |= (1 << PA0); // Button is released assert(check_button_state() == ButtonPressed); assert(check_button_state() == ButtonIdle); // Resets to idle // Button is pressed again PINA &= ~(1 << PA0); // Button stays inactive for some time for (int i = 0; i < BUTTON_INACTIVE_TICK_COUNT - 1; i++) assert(check_button_state() == ButtonIdle); // Button becomes active again after delay assert(check_button_state() == ButtonActive); } int main() { TEST test_button_press(); TEST test_button_long_press(); TEST test_button_inactive_after_press(); return 0; }