module Chelleport.AppState (initialState, update) where import Chelleport.AppShell (MonadAppShell (hideWindow, showWindow, shutdownApp), Update) import Chelleport.Control (MonadControl (..), directionalIncrement, hjklDirection) import Chelleport.Draw (MonadDraw (windowPosition, windowSize), pointerPositionIncrement, screenPositionFromCellPosition, wordPosition) import Chelleport.KeySequence (findMatchPosition, generateGrid, nextChars, toKeyChar) import Chelleport.OCR (MonadOCR (captureScreenshot), getWordsInImage) import Chelleport.Types import Chelleport.Utils (cIntToInt, clamp, intToCInt, isEmpty, itemAt) import Control.Monad (replicateM_) import Data.Char (toLower) import Data.Maybe (isJust) import qualified Text.Fuzzy as Fuzzy initialState :: (Monad m) => Configuration -> m (State, Maybe AppAction) initialState config = do let cells = either error id $ generateGrid 0 (rows, columns) hintKeys let action = Just $ SetMode $ configMode config pure (defaultAppState {stateGrid = cells}, action) where rows = 9 columns = 16 hintKeys = ['A' .. 'Z'] update :: (MonadAppShell m, MonadDraw m, MonadControl m, MonadOCR m) => Update m State AppAction -- Chain clicks update _ state (ChainMouseClick btn) = do hideWindow replicateM_ (stateRepetition state) $ clickMouseButton btn showWindow pure (state {stateRepetition = 1}, Just ResetKeys) -- HINTS MODE: Act on key inputs update _ state@(State {stateMode = ModeHints}) (HandleKeyInput keycode) = do case (toKeyChar keycode, validNextKeys) of (Just keyChar, Just validChars') | stateIsMatched state && keyChar `elem` ("HJKL" :: String) -> do pure (state, Just $ MoveMouseInDirection $ hjklDirection keyChar) | keyChar `elem` validChars' -> do let newKeySequence = stateKeySequence state ++ [keyChar] let matchPosition = findMatchPosition newKeySequence $ stateGrid state let state' = state {stateKeySequence = newKeySequence, stateIsMatched = isJust matchPosition} action <- traverse (fmap MoveMousePosition . screenPositionFromCellPosition state) matchPosition pure (state', action) _ -> pure (state, Nothing) where validNextKeys = nextChars (stateKeySequence state) (stateGrid state) -- SEARCH MODE: Act on key inputs update _ state@(State {stateMode = ModeSearch {searchWords, searchInputText}}) (HandleKeyInput keycode) = do case toKeyChar keycode of Just keyChar -> do let searchText = searchInputText ++ [toLower keyChar] let matches = filterMatches searchText let highlightedIndex = clamp (0, length matches - 1) (searchHighlightedIndex mode) let updatedMode = mode { searchInputText = searchText, searchFilteredWords = matches, searchHighlightedIndex = highlightedIndex } let highlightedWord = matches `itemAt` highlightedIndex action <- traverse (fmap MoveMousePosition . wordPosition) highlightedWord pure (state {stateMode = updatedMode}, action) _ -> do pure (state, Nothing) where mode = stateMode state filterMatches text | isEmpty text = searchWords | otherwise = Fuzzy.original <$> Fuzzy.filter text searchWords "" "" matchText False -- Increment highlighted index for search mode update _ state (IncrementHighlightIndex n) = do case stateMode state of ModeSearch {} -> do action <- traverse (fmap MoveMousePosition . wordPosition) highlightedWord pure (state {stateRepetition = 1, stateMode = mode {searchHighlightedIndex = highlightedIndexClamped}}, action) where highlightedWord = searchFilteredWords mode `itemAt` highlightedIndex highlightedIndex = searchHighlightedIndex mode + n highlightedIndexClamped = if highlightedIndex < 0 then length (searchFilteredWords mode) - 1 else highlightedIndex `mod` length (searchFilteredWords mode) mode = stateMode state _ -> pure (state, Nothing) -- Move mouse incrementally update _ state (IncrementMouseCursor (incX, incY)) = do (curX, curY) <- getMousePointerPosition let count = stateRepetition state let pos = (cIntToInt curX + count * incX, cIntToInt curY + count * incY) pure (state {stateRepetition = 1}, Just $ MoveMousePosition pos) -- Mouse button release update _ state MouseDragEnd = do hideWindow releaseMouseButton showWindow pure (state {stateRepetition = 1}, Nothing) -- Mouse button press update _ state MouseDragStart = do hideWindow pressMouseButton showWindow pure (state {stateRepetition = 1}, Nothing) -- Mouse dragging update _ state MouseDragToggle | stateIsDragging state = pure (state {stateIsDragging = False}, Just MouseDragEnd) | otherwise = do pure (state {stateIsDragging = True}, Just MouseDragStart) -- Apply movement in given direction update _ state (MoveMouseInDirection direction) = do incr <- pointerPositionIncrement state pure (state, Just $ IncrementMouseCursor $ directionalIncrement incr direction) -- Move mouse to given position update _ state (MoveMousePosition (x, y)) = do moveMousePointer (intToCInt x) (intToCInt y) pure (state, Nothing) -- Reset entered key sequence and state update _ state ResetKeys = do pure ( state { stateKeySequence = [], stateIsMatched = False, stateRepetition = 1, stateMode = resetMode (stateMode state) }, Nothing ) where resetMode mode@ModeHints = mode resetMode (ModeSearch {searchWords}) = defaultSearchMode {searchWords = searchWords, searchFilteredWords = searchWords} -- Initialize current mode update flush state InitializeMode = case stateMode state of ModeHints -> pure (state {stateIsModeInitialized = True}, Nothing) ModeSearch {} -> do position <- windowPosition size <- windowSize hideWindow screenshot <- captureScreenshot position size showWindow flush matches <- getWordsInImage screenshot let updatedMode = (stateMode state) {searchWords = matches, searchFilteredWords = matches} pure (state {stateMode = updatedMode, stateIsModeInitialized = True}, Nothing) -- Set mode update _ state (SetMode mode) = do pure (state {stateMode = mode, stateIsModeInitialized = False}, Just InitializeMode) -- Cleanup everything and exit update _ state ShutdownApp = do shutdownApp pure (state, Nothing) -- Trigger click update _ state (TriggerMouseClick btn) = do hideWindow replicateM_ (stateRepetition state) $ clickMouseButton btn pure (state {stateRepetition = 1}, Just ShutdownApp) -- Set repetition count update _ state (UpdateRepetition count) = do pure (state {stateRepetition = max 1 count}, Nothing) -- Set/unset whether shift is pressed update _ state (UpdateShiftState shiftPressed) = pure (state {stateIsShiftPressed = shiftPressed}, Nothing)