module Chelleport.AppState (initialState, update) where import Chelleport.AppShell (MonadAppShell (hideWindow, showWindow, shutdownApp)) import Chelleport.Control (MonadControl (..), directionalIncrement, hjklDirection) import Chelleport.Draw (MonadDraw (windowPosition, windowSize), pointerPositionIncrement, screenPositionFromCellPosition, wordPosition) import Chelleport.KeySequence (findMatchPosition, generateGrid, nextChars, toKeyChar) import Chelleport.OCR (MonadOCR (captureScreenshot), getWordsInImage) import Chelleport.Types import Chelleport.Utils (cIntToInt, clamp, intToCInt, isEmpty, itemAt) import Control.Monad (replicateM_) import Data.Char (toLower) import Data.Maybe (isJust) import qualified Text.Fuzzy as Fuzzy initialState :: (Monad m) => m (State, Maybe AppAction) initialState = do let cells = either error id $ generateGrid 0 (rows, columns) hintKeys pure (defaultAppState {stateGrid = cells}, Just $ SetMode defaultHintsMode) where rows = 9 columns = 16 hintKeys = ['A' .. 'Z'] update :: (MonadAppShell m, MonadDraw m, MonadControl m, MonadOCR m) => State -> AppAction -> m (State, Maybe AppAction) -- Chain clicks update state (ChainMouseClick btn) = do hideWindow replicateM_ (stateRepetition state) $ clickMouseButton btn showWindow pure (state {stateRepetition = 1}, Just ResetKeys) -- HINTS MODE: Act on key inputs update state@(State {stateMode = ModeHints}) (HandleKeyInput keycode) = do case (toKeyChar keycode, validNextKeys) of (Just keyChar, Just validChars') | stateIsMatched state && keyChar `elem` ("HJKL" :: String) -> do pure (state, Just $ MoveMouseInDirection $ hjklDirection keyChar) | keyChar `elem` validChars' -> do let newKeySequence = stateKeySequence state ++ [keyChar] let matchPosition = findMatchPosition newKeySequence $ stateGrid state let state' = state {stateKeySequence = newKeySequence, stateIsMatched = isJust matchPosition} action <- traverse (fmap MoveMousePosition . screenPositionFromCellPosition state) matchPosition pure (state', action) _ -> pure (state, Nothing) where validNextKeys = nextChars (stateKeySequence state) (stateGrid state) -- SEARCH MODE: Act on key inputs update state@(State {stateMode = ModeSearch {searchWords, searchInputText}}) (HandleKeyInput keycode) = do case toKeyChar keycode of Just keyChar -> do let searchText = searchInputText ++ [toLower keyChar] let matches = filterMatches searchText let highlightedIndex = clamp (0, length matches - 1) (searchHighlightedIndex mode) let updatedMode = mode { searchInputText = searchText, searchFilteredWords = matches, searchHighlightedIndex = highlightedIndex } let highlightedWord = matches `itemAt` highlightedIndex action <- traverse (fmap MoveMousePosition . wordPosition) highlightedWord pure (state {stateMode = updatedMode}, action) _ -> do pure (state, Nothing) where mode = stateMode state filterMatches text | isEmpty text = searchWords | otherwise = Fuzzy.original <$> Fuzzy.filter text searchWords "" "" matchText False -- Increment highlighted index for search mode update state (IncrementHighlightIndex n) = do case stateMode state of ModeSearch {} -> do action <- traverse (fmap MoveMousePosition . wordPosition) highlightedWord pure (state {stateRepetition = 1, stateMode = mode {searchHighlightedIndex = highlightedIndexClamped}}, action) where highlightedWord = searchFilteredWords mode `itemAt` highlightedIndex highlightedIndex = searchHighlightedIndex mode + n highlightedIndexClamped = if highlightedIndex < 0 then length (searchFilteredWords mode) - 1 else highlightedIndex `mod` length (searchFilteredWords mode) mode = stateMode state _ -> pure (state, Nothing) -- Move mouse incrementally update state (IncrementMouseCursor (incX, incY)) = do (curX, curY) <- getMousePointerPosition let count = stateRepetition state let pos = (cIntToInt curX + count * incX, cIntToInt curY + count * incY) pure (state {stateRepetition = 1}, Just $ MoveMousePosition pos) -- Mouse button release update state MouseDragEnd = do hideWindow releaseMouseButton showWindow pure (state {stateRepetition = 1}, Nothing) -- Mouse button press update state MouseDragStart = do hideWindow pressMouseButton showWindow pure (state {stateRepetition = 1}, Nothing) -- Mouse dragging update state MouseDragToggle | stateIsDragging state = pure (state {stateIsDragging = False}, Just MouseDragEnd) | otherwise = do pure (state {stateIsDragging = True}, Just MouseDragStart) -- Apply movement in given direction update state (MoveMouseInDirection direction) = do incr <- pointerPositionIncrement state pure (state, Just $ IncrementMouseCursor $ directionalIncrement incr direction) -- Move mouse to given position update state (MoveMousePosition (x, y)) = do moveMousePointer (intToCInt x) (intToCInt y) pure (state, Nothing) -- Reset entered key sequence and state update state ResetKeys = do pure ( state { stateKeySequence = [], stateIsMatched = False, stateRepetition = 1, stateMode = resetMode (stateMode state) }, Nothing ) where resetMode mode@ModeHints = mode resetMode (ModeSearch {searchWords}) = defaultSearchMode {searchWords = searchWords, searchFilteredWords = searchWords} -- Set mode update state (SetMode mode) = do case mode of ModeHints -> pure (state {stateMode = mode}, Nothing) ModeSearch {} -> do position <- windowPosition size <- windowSize screenshot <- hideWindow >> captureScreenshot position size <* showWindow matches <- getWordsInImage screenshot let updatedMode = mode {searchWords = matches, searchFilteredWords = matches} pure (state {stateMode = updatedMode}, Nothing) -- Cleanup everything and exit update state ShutdownApp = do shutdownApp pure (state, Nothing) -- Trigger click update state (TriggerMouseClick btn) = do hideWindow replicateM_ (stateRepetition state) $ clickMouseButton btn pure (state {stateRepetition = 1}, Just ShutdownApp) -- Set repetition count update state (UpdateRepetition count) = do pure (state {stateRepetition = max 1 count}, Nothing) -- Set/unset whether shift is pressed update state (UpdateShiftState shiftPressed) = pure (state {stateIsShiftPressed = shiftPressed}, Nothing)