module Chelleport where import Chelleport.AppShell (setupAppShell) import qualified Chelleport.AppState as AppState import Chelleport.Context (initializeContext) import Chelleport.Control (anyAlphabetic, anyDigit, checkKey, ctrl, eventToKeycode, hjkl, hjklDirection, key, pressed, released, shift) import Chelleport.KeySequence (keycodeToInt, toKeyChar) import Chelleport.Types import Chelleport.Utils ((<||>)) import qualified Chelleport.View as View import Control.Monad.IO.Class (MonadIO) import Control.Monad.Reader (ReaderT (runReaderT)) import Data.Default (Default (def)) import Data.Maybe (fromMaybe) import qualified SDL run :: Configuration -> IO () run config = do ctx <- initializeContext -- Cosplaying as elm's state machine runAppWithCtx ctx $ setupAppShell ctx (AppState.initialState config) AppState.update eventHandler View.render where runAppWithCtx :: (MonadIO m) => DrawContext -> AppM m x -> m x runAppWithCtx ctx = (`runReaderT` ctx) . runAppM -- TODO: Make event handling independent of state eventHandler :: State -> SDL.Event -> Maybe AppAction eventHandler state event = case SDL.eventPayload event of SDL.QuitEvent -> Just ShutdownApp SDL.KeyboardEvent ev -- Esc: Quit | checkKey [key SDL.KeycodeEscape, pressed] ev -> Just ShutdownApp -- : Refresh current mode | checkKey [ctrl, key SDL.KeycodeR, pressed] ev -> Just $ SetMode $ stateMode state -- : Enable search mode | checkKey [ctrl, key SDL.KeycodeS, pressed] ev -> Just $ SetMode $ ModeSearch def -- : Enable hints mode | checkKey [ctrl, key SDL.KeycodeT, pressed] ev -> Just $ SetMode $ ModeHints def -- , : Search increment next/prev | checkKey [ctrl, key SDL.KeycodeN, pressed] ev -> Just $ IncrementHighlightIndex 1 | checkKey [ctrl, key SDL.KeycodeP, pressed] ev -> Just $ IncrementHighlightIndex (-1) -- : Movement | checkKey [ctrl, hjkl, pressed] ev -> MoveMouseInDirection . hjklDirection <$> toKeyChar (eventToKeycode ev) -- Space / Enter / Shift+Space / Shift+Enter : Left click/chain left click | checkKey [key SDL.KeycodeSpace <||> key SDL.KeycodeReturn, pressed] ev -> if shift ev then Just $ ChainMouseClick LeftClick else Just $ TriggerMouseClick LeftClick -- Backspace: Reset keys | checkKey [key SDL.KeycodeBackspace, pressed] ev -> case stateMode state of ModeHints {} -> Just ResetKeys ModeSearch {} -> Just DeleteLastInput -- : Toggle mouse dragging | checkKey [ctrl, key SDL.KeycodeV, pressed] ev -> Just MouseDragToggle -- minus / underscore: Right click/chain right click | checkKey [key SDL.KeycodeMinus <||> key SDL.KeycodeUnderscore, pressed] ev -> if shift ev then Just $ ChainMouseClick RightClick else Just $ TriggerMouseClick RightClick -- 0-9: Repetition digit | checkKey [anyDigit, not . ctrl, pressed] ev -> Just $ UpdateRepetition (fromMaybe 0 $ keycodeToInt $ eventToKeycode ev) -- A-Z: hint keys and search text | checkKey [anyAlphabetic, not . ctrl, pressed] ev -> Just $ HandleKeyInput $ eventToKeycode ev -- Shift press/release: Toggle shift mode | checkKey [pressed, key SDL.KeycodeRShift <||> key SDL.KeycodeLShift] ev -> Just $ UpdateShiftState True | checkKey [released, key SDL.KeycodeRShift <||> key SDL.KeycodeLShift] ev -> Just $ UpdateShiftState False _ -> Nothing