module Chelleport where import Chelleport.AppShell (Action (AppAction, SysQuit), EventHandler, Update, hideWindow, setupAppShell) import Chelleport.Control (currentMousePosition, eventToKeycode, isKeyPress, isKeyPressWith, isKeyReleaseWith, moveMouse, triggerMouseLeftClick) import Chelleport.Draw (windowSize) import Chelleport.KeySequence (findMatchPosition, generateGrid, isValidKey, nextChars, toKeyChar) import Chelleport.Types import Chelleport.Utils (cIntToInt, intToCInt) import qualified Chelleport.View import Data.List ((\\)) import Data.Maybe (fromMaybe, isJust) import Foreign.C (CInt) import qualified SDL open :: IO () open = setupAppShell initialState update eventToAction Chelleport.View.render initialState :: DrawContext -> IO State initialState _ctx = do let cells = fromMaybe (pure undefined) $ generateGrid 0 (rows, columns) hintKeys pure $ State { stateGrid = cells, stateKeySequence = [], stateIsMatched = False, stateIsShiftPressed = False } where rows = 12 columns = 12 hintKeys = ['A' .. 'Z'] \\ "Q" cellDimensions :: State -> DrawContext -> IO (CInt, CInt) cellDimensions state ctx = do (SDL.V2 width height) <- windowSize ctx let rows = stateGrid state let wcell = width `div` intToCInt (length $ head rows) let hcell = height `div` intToCInt (length rows) pure (wcell, hcell) update :: Update State AppAction update state ctx (FilterSequence key) = case liftA2 (,) (toKeyChar key) validChars of Just (keyChar, validChars') | stateIsMatched state && keyChar `elem` ("HJKL" :: String) -> do incr <- incrementValue let action = IncrementMouseCursor $ incrementCursor keyChar incr pure (state, Just . AppAction $ action) | keyChar `elem` validChars' -> do let newKeySequence = stateKeySequence state ++ [keyChar] let matchPosition = findMatchPosition newKeySequence $ stateGrid state let state' = state {stateKeySequence = newKeySequence, stateIsMatched = isJust matchPosition} pure (state', AppAction . MoveMousePosition <$> matchPosition) _ -> pure (state, Nothing) where validChars = nextChars (stateKeySequence state) (stateGrid state) incrementValue = do (wcell, hcell) <- cellDimensions state ctx if stateIsShiftPressed state then pure (wcell `div` 4, hcell `div` 4) else pure (wcell `div` 16, hcell `div` 16) incrementCursor :: Char -> (CInt, CInt) -> (Int, Int) incrementCursor 'H' (incx, _incy) = (-cIntToInt incx, 0) incrementCursor 'L' (incx, _incy) = (cIntToInt incx, 0) incrementCursor 'K' (_incx, incy) = (0, -cIntToInt incy) incrementCursor 'J' (_incx, incy) = (0, cIntToInt incy) incrementCursor _ _ = undefined update state ctx (IncrementMouseCursor (incx, incy)) = do (SDL.V2 curx cury) <- currentMousePosition ctx moveMouse ctx (curx + intToCInt incx) (cury + intToCInt incy) pure (state, Nothing) update state ctx (MoveMousePosition (row, col)) = do (x, y) <- getPosition moveMouse ctx x y pure (state, Nothing) where getPosition = do (wcell, hcell) <- cellDimensions state ctx let x = (wcell `div` 2) + wcell * intToCInt col let y = (hcell `div` 2) + hcell * intToCInt row pure (x, y) update state _ctx ResetKeys = do pure (state {stateKeySequence = [], stateIsMatched = False}, Nothing) update state ctx TriggerLeftClick = do hideWindow ctx triggerMouseLeftClick ctx pure (state, Just SysQuit) update state _ctx (UpdateShiftState shift) = pure (state {stateIsShiftPressed = shift}, Nothing) eventToAction :: EventHandler State AppAction eventToAction _state event = case SDL.eventPayload event of SDL.QuitEvent -> Just SysQuit SDL.KeyboardEvent ev | isKeyPressWith ev SDL.KeycodeQ -> Just SysQuit | isKeyPressWith ev SDL.KeycodeEscape -> Just SysQuit | isKeyPressWith ev SDL.KeycodeSpace -> Just $ AppAction TriggerLeftClick | isKeyPressWith ev SDL.KeycodeTab -> Just $ AppAction ResetKeys | isKeyPress ev && isValidKey (eventToKeycode ev) -> Just . AppAction $ FilterSequence $ eventToKeycode ev | isKeyPressWith ev SDL.KeycodeLShift || isKeyPressWith ev SDL.KeycodeRShift -> Just . AppAction $ UpdateShiftState True | isKeyReleaseWith ev SDL.KeycodeLShift || isKeyReleaseWith ev SDL.KeycodeRShift -> Just . AppAction $ UpdateShiftState False _ -> Nothing