module Chelleport where import Chelleport.AppShell (Action (AppAction, SysQuit), hideWindow, setupAppShell, shutdownApp) import Chelleport.Control (isKeyPress, isKeyPressWith, moveMouse, triggerMouseLeftClick) import Chelleport.KeySequence (eventToKeycode, findMatchPosition, generateKeyCells, isValidKey, nextChars, toKeyChar) import Chelleport.Types import qualified Chelleport.View import qualified SDL import Unsafe.Coerce (unsafeCoerce) open :: IO () open = setupAppShell initialState update eventToAction Chelleport.View.render initialState :: DrawContext -> IO State initialState _ctx = do let cells = generateKeyCells (rows, columns) hintKeys pure $ State {stateCells = cells, stateKeySequence = []} where rows = 16 columns = 16 hintKeys = "ABCDEFGHIJKLMNOPRSTUVWXYZ1234567890" update :: State -> DrawContext -> AppAction -> IO State update state _ctx SetupGrid = pure state update state ctx TriggerLeftClick = do hideWindow ctx triggerMouseLeftClick ctx shutdownApp ctx pure state update state ctx (FilterSequence key) = case validChars >>= (\chars -> (,chars) <$> toKeyChar key) of Just (keyChar, validChars') | keyChar `elem` validChars' -> do (SDL.V2 width height) <- SDL.get $ SDL.windowSize $ ctxWindow ctx let newKeySequence = stateKeySequence state ++ [keyChar] let rows = stateCells state let wcell = width `div` unsafeCoerce (length $ head rows) let hcell = height `div` unsafeCoerce (length rows) case findMatchPosition newKeySequence rows of Just (row, col) -> do moveMouse ctx (wcell * unsafeCoerce col) (hcell * unsafeCoerce row) Nothing -> pure () pure state {stateKeySequence = newKeySequence} _ -> pure state where validChars = nextChars (stateKeySequence state) (stateCells state) eventToAction :: State -> SDL.Event -> Maybe (Action AppAction) eventToAction _state event = case SDL.eventPayload event of -- SDL.WindowShownEvent _ -> Just $ AppAction SetupGrid SDL.QuitEvent -> Just SysQuit SDL.KeyboardEvent ev | isKeyPressWith ev SDL.KeycodeQ -> Just SysQuit | isKeyPressWith ev SDL.KeycodeEscape -> Just SysQuit | isKeyPressWith ev SDL.KeycodeSpace -> Just $ AppAction TriggerLeftClick | isKeyPress ev && isValidKey (eventToKeycode ev) -> Just $ AppAction $ FilterSequence $ eventToKeycode ev _ -> Nothing