module Specs.AppStateSpec where import Chelleport.AppState (initialState, update) import Chelleport.Types import Chelleport.Utils (uniq) import Control.Monad (join) import Data.Default (Default (def)) import qualified SDL import Test.Hspec import TestUtils test :: SpecWith () test = do let flush = pure () describe "#initialState" $ do let config = def it "returns the initial state of the app" $ do ((initState, _), _) <- runWithMocks $ initialState config stateKeySequence initState `shouldBe` [] stateIsMatched initState `shouldBe` False stateIsShiftPressed initState `shouldBe` False it "returns grid with 16x9 key sequences" $ do ((initState, _), _) <- runWithMocks $ initialState config length (stateGrid initState) `shouldBe` 9 stateGrid initState `shouldSatisfy` all ((== 16) . length) stateGrid initState `shouldSatisfy` all (all ((== 2) . length)) it "returns grid with all unique key sequences" $ do ((initState, _), _) <- runWithMocks $ initialState config join (stateGrid initState) `shouldBe` uniq (join $ stateGrid initState) context "when config specifies mode" $ do let currentConfig = config {configMode = ModeSearch def} it "continues to set given mode" $ do ((_, action), _) <- runWithMocks $ initialState currentConfig action `shouldBe` Just (SetMode $ ModeSearch def) describe "#update" $ do let defaultState = def {stateGrid = [["ABC", "DEF"], ["DJK", "JKL"]]} context "with action ChainMouseClick" $ do context "when repetition is 1" $ do let currentState = defaultState {stateRepetition = 1} it "hides window, triggers mouse click and shows the window again" $ do (_, mock) <- runWithMocks $ update flush currentState $ ChainMouseClick LeftClick mock `shouldContainCalls` [Mock_hideWindow, Mock_clickMouseButton LeftClick, Mock_showWindow] it "continues with action ResetKeys without updating state" $ do ((nextState, action), _) <- runWithMocks $ update flush currentState $ ChainMouseClick LeftClick action `shouldBe` Just ResetKeys nextState `shouldBe` currentState context "when repetition is more than 1" $ do let currentState = defaultState {stateRepetition = 3} it "resets repetition back to 1" $ do ((nextState, _), _) <- runWithMocks $ update flush currentState $ ChainMouseClick LeftClick nextState `shouldBe` currentState {stateRepetition = 1} it "clicks multiple times" $ do (_, mock) <- runWithMocks $ update flush currentState $ ChainMouseClick LeftClick mock `shouldContainCalls` [ Mock_hideWindow, Mock_clickMouseButton LeftClick, Mock_clickMouseButton LeftClick, Mock_clickMouseButton LeftClick, Mock_showWindow ] context "with action IncrementHighlightIndex" $ do -- let currentState = defaultState it "todo: implement" $ do True `shouldBe` True context "with action IncrementMouseCursor" $ do context "when repetition is 1" $ do let currentState = defaultState {stateRepetition = 1} it "continues with MoveMousePosition" $ do ((_, action), _) <- runWithMocks $ do Mock_getMousePointerPosition `mockReturns` (42, 42) update flush currentState $ IncrementMouseCursor (10, -5) action `shouldBe` Just (MoveMousePosition (52, 37)) it "does update state" $ do ((state, _), _) <- runWithMocks $ update flush currentState $ IncrementMouseCursor (10, -5) state `shouldBe` currentState context "when repetition is more than 1" $ do let currentState = defaultState {stateRepetition = 5} it "multiplies increment" $ do ((_, action), _) <- runWithMocks $ do Mock_getMousePointerPosition `mockReturns` (42, 42) update flush currentState $ IncrementMouseCursor (10, -5) action `shouldBe` Just (MoveMousePosition (92, 17)) context "with action MouseDragEnd" $ do let currentState = defaultState it "hides window, stops dragging and shows the window again" $ do (_, mock) <- runWithMocks $ update flush currentState MouseDragEnd mock `shouldContainCalls` [Mock_hideWindow, Mock_releaseMouseButton, Mock_showWindow] it "does not continue or update state" $ do (result, _) <- runWithMocks $ update flush currentState MouseDragStart result `shouldBe` (currentState, Nothing) context "with action MouseDragStart" $ do let currentState = defaultState it "hides window, starts dragging and shows the window again" $ do (_, mock) <- runWithMocks $ update flush currentState MouseDragStart mock `shouldContainCalls` [Mock_hideWindow, Mock_pressMouseButton, Mock_showWindow] it "does not continue or update state" $ do (result, _) <- runWithMocks $ update flush currentState MouseDragStart result `shouldBe` (currentState, Nothing) context "with action MouseDragToggle" $ do context "when is dragging is true" $ do let currentState = defaultState {stateIsDragging = True} it "toggles dragging state" $ do ((state, _), _) <- runWithMocks $ update flush currentState MouseDragToggle state `shouldBe` state {stateIsDragging = False} it "continues with action MouseDragEnd" $ do ((_, action), _) <- runWithMocks $ update flush currentState MouseDragToggle action `shouldBe` Just MouseDragEnd context "when is dragging is false" $ do let currentState = defaultState {stateIsDragging = False} it "toggles dragging state" $ do ((state, _), _) <- runWithMocks $ update flush currentState MouseDragToggle state `shouldBe` state {stateIsDragging = True} it "continues with action MouseDragStart" $ do ((_, action), _) <- runWithMocks $ update flush currentState MouseDragToggle action `shouldBe` Just MouseDragStart context "with action HandleKeyInput" $ do context "when mode is ModeSearch" $ do it "todo: implement" $ do True `shouldBe` True context "when mode is ModeHints" $ do context "when there are no matches" $ do let currentState = defaultState {stateKeySequence = "D", stateMode = ModeHints def} context "when input key sequence has matching values in grid" $ do it "does not update" $ do ((nextState, action), _) <- runWithMocks $ update flush currentState $ HandleKeyInput SDL.KeycodeZ action `shouldBe` Nothing nextState `shouldBe` currentState context "when input key sequence does not have matching values in grid" $ do it "adds key to key sequence" $ do ((nextState, action), _) <- runWithMocks $ update flush currentState $ HandleKeyInput SDL.KeycodeE action `shouldBe` Nothing nextState `shouldBe` currentState {stateKeySequence = "DE"} context "when there are matches" $ do let currentState = defaultState {stateKeySequence = "DE", stateMode = ModeHints def} context "when input key sequence does not have matching values in grid" $ do it "adds key to key sequence and enables isMatched" $ do ((nextState, _), _) <- runWithMocks $ update flush currentState $ HandleKeyInput SDL.KeycodeF nextState `shouldBe` currentState {stateKeySequence = "DEF", stateIsMatched = True} it "continues with MoveMousePosition action at center of matched cell" $ do ((_, action), _) <- runWithMocks $ do Mock_windowSize `mockReturns` mockWindowSize Mock_windowPosition `mockReturns` mockWindowPosition update flush currentState $ HandleKeyInput SDL.KeycodeF action `shouldBe` Just (MoveMousePosition (1640, 370)) context "with action MoveMouseInDirection" $ do let currentState = defaultState context "when direction is up" $ do it "continues to increment movement" $ do ((_, action), _) <- runWithMocks $ do Mock_windowSize `mockReturns` mockWindowSize update flush currentState $ MoveMouseInDirection DirUp action `shouldBe` Just (IncrementMouseCursor (0, -33)) context "when direction is down" $ do it "continues to increment movement" $ do ((_, action), _) <- runWithMocks $ do Mock_windowSize `mockReturns` mockWindowSize update flush currentState $ MoveMouseInDirection DirDown action `shouldBe` Just (IncrementMouseCursor (0, 33)) context "when direction is left" $ do it "continues to increment movement" $ do ((_, action), _) <- runWithMocks $ do Mock_windowSize `mockReturns` mockWindowSize update flush currentState $ MoveMouseInDirection DirLeft action `shouldBe` Just (IncrementMouseCursor (-60, 0)) context "when direction is right" $ do it "continues to increment movement" $ do ((_, action), _) <- runWithMocks $ do Mock_windowSize `mockReturns` mockWindowSize update flush currentState $ MoveMouseInDirection DirRight action `shouldBe` Just (IncrementMouseCursor (60, 0)) context "with action MoveMousePosition" $ do let currentState = defaultState it "moves mouse pointer to the given coordinates" $ do (_, mock) <- runWithMocks $ update flush currentState $ MoveMousePosition (23, 320) mock `shouldHaveCalled` Mock_moveMousePointer 23 320 it "does not continue or update state" $ do (result, _) <- runWithMocks $ update flush currentState $ MoveMousePosition (0, 0) result `shouldBe` (currentState, Nothing) context "with action ResetKeys" $ do let currentState = defaultState {stateRepetition = 5} it "resets state without any action" $ do ((nextState, action), _) <- runWithMocks $ update flush currentState ResetKeys action `shouldBe` Nothing nextState `shouldBe` currentState {stateKeySequence = [], stateIsMatched = False, stateRepetition = 1} context "with action SetMode" $ do let currentState = defaultState it "updates mode in state and continues to initialize mode" $ do ((nextState, action), _) <- runWithMocks $ update flush currentState $ SetMode $ ModeHints def nextState `shouldBe` currentState {stateMode = ModeHints def, stateIsModeInitialized = False} action `shouldBe` Just InitializeMode context "with action InitializeMode" $ do context "when mode is ModeHints" $ do let currentState = defaultState {stateMode = ModeHints def, stateIsModeInitialized = False} it "updates initialization state to true" $ do ((nextState, action), _) <- runWithMocks $ update flush currentState InitializeMode nextState `shouldBe` currentState {stateIsModeInitialized = True} action `shouldBe` Nothing context "when mode is ModeSearch" $ do let currentState = defaultState {stateMode = ModeSearch def, stateIsModeInitialized = False} it "captures screenshot for word search" $ do ((_, _), mock) <- runWithMocks $ do Mock_windowSize `mockReturns` mockWindowSize Mock_windowPosition `mockReturns` mockWindowPosition update flush currentState InitializeMode mock `shouldHaveCalled` Mock_captureScreenshot (mockWindowOffsetX, mockWindowOffsetY) (mockWindowWidth, mockWindowHeight) it "updates mode in state with ocr words" $ do let matchWord = OCRMatch {matchStartX = 40, matchStartY = 5, matchEndX = 100, matchEndY = 20, matchText = "Wow"} ((nextState, _), _) <- runWithMocks $ do Mock_windowSize `mockReturns` mockWindowSize Mock_windowPosition `mockReturns` mockWindowPosition Mock_captureScreenshot mockWindowPosition mockWindowSize `mockReturns` "mock-filename" Mock_getWordsInImage "mock-filename" `mockReturns` [matchWord] update flush currentState InitializeMode nextState `shouldBe` currentState { stateIsModeInitialized = True, stateMode = ModeSearch $ def { searchWords = [matchWord], searchFilteredWords = [matchWord] } } context "with action ShutdownApp" $ do let currentState = defaultState it "shuts down app" $ do (_, mock) <- runWithMocks $ update flush currentState ShutdownApp mock `shouldHaveCalled` Mock_shutdownApp it "does not continue or update state" $ do (result, _) <- runWithMocks $ update flush currentState ShutdownApp result `shouldBe` (currentState, Nothing) context "with action TriggerMouseClick" $ do context "when repetition is 1" $ do let currentState = defaultState {stateRepetition = 1} it "hides window and triggers mouse click" $ do (_, mock) <- runWithMocks $ update flush currentState $ TriggerMouseClick LeftClick mock `shouldContainCalls` [Mock_hideWindow, Mock_clickMouseButton LeftClick] it "continues with action ShutdownApp without updating state" $ do ((nextState, action), _) <- runWithMocks $ update flush currentState $ TriggerMouseClick LeftClick action `shouldBe` Just ShutdownApp nextState `shouldBe` currentState context "when repetition is more than 1" $ do let currentState = defaultState {stateRepetition = 3} it "resets repetition back to 1" $ do ((nextState, _), _) <- runWithMocks $ update flush currentState $ TriggerMouseClick LeftClick nextState `shouldBe` currentState {stateRepetition = 1} it "clicks multiple times" $ do (_, mock) <- runWithMocks $ update flush currentState $ TriggerMouseClick LeftClick mock `shouldContainCalls` [ Mock_hideWindow, Mock_clickMouseButton LeftClick, Mock_clickMouseButton LeftClick, Mock_clickMouseButton LeftClick ] context "with action UpdateRepetition" $ do let currentState = defaultState it "updates repetition without any action" $ do ((nextState, action), _) <- runWithMocks $ update flush currentState $ UpdateRepetition 7 action `shouldBe` Nothing nextState `shouldBe` currentState {stateRepetition = 7} context "when count is 0" $ do it "updates repetition to 1" $ do ((nextState, action), _) <- runWithMocks $ update flush currentState $ UpdateRepetition 0 action `shouldBe` Nothing nextState `shouldBe` currentState {stateRepetition = 1} context "with action UpdateShiftState" $ do let currentState = defaultState it "updates shift state without any action" $ do ((nextState, action), _) <- runWithMocks $ update flush currentState $ UpdateShiftState True action `shouldBe` Nothing nextState `shouldBe` currentState {stateIsShiftPressed = True}