float sdf_circle(in vec3 p, in float radius) { return length(p) - radius; } float sdf_circle(in vec2 p, in float radius) { return length(p) - radius; } float sdf_plane(in vec3 p, in vec3 normal, in float offset) { return dot(p, normal) + offset; } float sdf_box(in vec3 p, in vec3 dimens, in float rounding) { vec3 q = abs(p) - dimens + rounding; return length(max(q, 0.0)) + min(max(q.x, max(q.y, q.z)), 0.0) - rounding; } float sdf_box(in vec2 p, in vec2 dimens, in float rounding) { vec2 q = abs(p) - dimens + rounding; return length(max(q, 0.0)) + min(max(q.x, q.y), 0.0) - rounding; } float sd_ellipsoid(vec3 p, vec3 r) { float k0 = length(p / r); float k1 = length(p / (r * r)); return k0 * (k0 - 1.0) / k1; } float sd_cone(vec3 p, vec2 c) { vec2 q = vec2(length(p.xz), -p.y); float d = length(q - c * max(dot(q, c), 0.0)); return d * ((q.x * c.y - q.y * c.x < 0.0) ? -1.0 : 1.0); }