package roll_credits import org.openrndr.application import org.openrndr.color.* import org.openrndr.draw.* import org.openrndr.math.IntVector2 import phenax.utils.* fun main() = application { recordDuration(5.seconds()) if (captureEnabled) { configure { width = 1920 height = 1080 windowResizable = false } } else { configure { width = 640 height = 360 windowResizable = false } } oliveProgram { val enableAntialiasing = captureEnabled val shaderLocalSize = IntVector2(8, 8) val cs by liveComputeShader("roll_credits") val scale = if (enableAntialiasing) 2 else 1 val outputBuffer = colorBuffer(scale * width, scale * height, type = ColorType.UINT8) extend { cs.uniform("seconds", seconds) cs.image("output_image", 0, outputBuffer.imageBinding(0, ImageAccess.WRITE)) cs.execute( (outputBuffer.width + shaderLocalSize.x - 1) / shaderLocalSize.x, (outputBuffer.height + shaderLocalSize.y - 1) / shaderLocalSize.y, 1 ) drawer.image(outputBuffer, 0.0, 0.0, width.toDouble(), height.toDouble()) } } }