From 56a6b43ec8509012755c9d63608fb98155b52a9a Mon Sep 17 00:00:00 2001 From: Akshay Nair Date: Wed, 7 Oct 2026 18:07:46 +0530 Subject: Add flow --- templates/glsl/shaders/shader.glsl | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) (limited to 'templates') diff --git a/templates/glsl/shaders/shader.glsl b/templates/glsl/shaders/shader.glsl index 0fc172a..f3122a1 100644 --- a/templates/glsl/shaders/shader.glsl +++ b/templates/glsl/shaders/shader.glsl @@ -33,7 +33,7 @@ vec3 antialiased_image(vec2 uv) { void main() { vec2 resolution = vec2(imageSize(output_image).xy); float aspect_ratio = resolution.y / resolution.x; - vec2 uv = gl_GlobalInvocationID.xy * vec2(1.0, aspect_ratio) / resolution; + vec2 uv = (gl_GlobalInvocationID.xy - resolution / 2) * vec2(1.0, aspect_ratio) / resolution; vec3 color = enable_antialiasing ? antialiased_image(uv) : image(uv); -- cgit v1.3.1