From a329bfdbaa518f717ca40115edb21f07a8ad57cf Mon Sep 17 00:00:00 2001 From: Akshay Nair Date: Tue, 15 Sep 2026 00:41:33 +0530 Subject: Add simple templating --- templates/glsl/shaders/shader.glsl | 22 ++++++++++++++++++++++ 1 file changed, 22 insertions(+) create mode 100644 templates/glsl/shaders/shader.glsl (limited to 'templates/glsl/shaders/shader.glsl') diff --git a/templates/glsl/shaders/shader.glsl b/templates/glsl/shaders/shader.glsl new file mode 100644 index 0000000..a271146 --- /dev/null +++ b/templates/glsl/shaders/shader.glsl @@ -0,0 +1,22 @@ +#version 430 +layout(local_size_x = 1, local_size_y = 1) in; + +uniform float seconds = 0; +layout(rgba8) uniform readonly image2D noise_texture; +layout(rgba8) uniform writeonly image2D output_image; + +float sample_noise(in vec2 p) { + vec4 noise = imageLoad(noise_texture, ivec2(p * imageSize(noise_texture))); + return noise.x; +} + +void main() { + vec2 resolution = vec2(imageSize(output_image).xy); + float aspect_ratio = resolution.y / resolution.x; + vec2 uv = gl_GlobalInvocationID.xy * vec2(1.0, aspect_ratio) / resolution; + + float v = sample_noise(uv); + vec3 color = mix(vec3(0), vec3(1), v); + + imageStore(output_image, ivec2(gl_GlobalInvocationID.xy), vec4(color, 1)); +} -- cgit v1.3.1