From a7c26079aedf1c04563eb35a51e5903d576821b4 Mon Sep 17 00:00:00 2001 From: Akshay Nair Date: Mon, 14 Sep 2026 22:32:29 +0530 Subject: Fun patterns for funzies --- src/main/resources/shaders/warping.glsl | 37 +++++++++++++++++++++++++++++++++ 1 file changed, 37 insertions(+) create mode 100644 src/main/resources/shaders/warping.glsl (limited to 'src/main/resources/shaders/warping.glsl') diff --git a/src/main/resources/shaders/warping.glsl b/src/main/resources/shaders/warping.glsl new file mode 100644 index 0000000..044e324 --- /dev/null +++ b/src/main/resources/shaders/warping.glsl @@ -0,0 +1,37 @@ +#version 430 +layout(local_size_x = 1, local_size_y = 1) in; + +#include +#include +#include + +uniform float seconds = 0; +layout(rgba8) uniform readonly image2D noise_texture; +layout(rgba8) uniform writeonly image2D output_image; + +float sample_noise(in vec2 p) { + vec4 noise = imageLoad(noise_texture, ivec2(p * imageSize(noise_texture))); + return noise.x; +} + +float gen_pattern(in vec2 p, out vec3 coloring_factor, out vec3 coloring_factor2) { + float s1 = sample_noise(p + sample_noise(p) * vec2(0.5, 0.1)); + float s2 = sample_noise(p + sample_noise(p) * vec2(0.8, 0.4)); + float s3 = sample_noise(p + sample_noise(p)); + coloring_factor = vec3(s1, s2, 0.8); + coloring_factor2 = vec3(s2, 0.2, s3); + return sample_noise(p + s2 * s1 * s3); +} + +void main() { + vec2 resolution = vec2(imageSize(output_image).xy); + float aspect_ratio = resolution.y / resolution.x; + vec2 uv = gl_GlobalInvocationID.xy * vec2(1.0, aspect_ratio) / resolution; + + vec3 coloring_factor; + vec3 coloring_factor2; + float v = gen_pattern(uv, coloring_factor, coloring_factor2); + vec3 color = mix(coloring_factor, coloring_factor2, v); + + imageStore(output_image, ivec2(gl_GlobalInvocationID.xy), vec4(color, 1)); +} -- cgit v1.3.1